Exemplo n.º 1
0
Arquivo: cube.go Projeto: kirillrdy/pt
func createMesh(material pt.Material) pt.Shape {
	mesh, err := pt.LoadBinarySTL("examples/cube.stl", material)
	if err != nil {
		log.Fatalln("LoadBinarySTL error:", err)
	}
	mesh.FitInside(pt.Box{pt.Vector{0, 0, 0}, pt.Vector{1, 1, 1}}, pt.Vector{0.5, 0.5, 0.5})
	return mesh
}
Exemplo n.º 2
0
func createMesh(material pt.Material) pt.Shape {
	mesh, err := pt.LoadBinarySTL("examples/cylinder.stl", material)
	if err != nil {
		log.Fatalln("LoadBinarySTL error:", err)
	}
	mesh.FitInside(pt.Box{pt.Vector{-0.1, -0.1, 0}, pt.Vector{1.1, 1.1, 100}}, pt.Vector{0.5, 0.5, 0})
	mesh.SmoothNormalsThreshold(pt.Radians(10))
	return mesh
}
Exemplo n.º 3
0
Arquivo: love.go Projeto: kirillrdy/pt
func main() {
	scene := pt.Scene{}
	material := pt.GlossyMaterial(pt.HexColor(0xF2F2F2), 1.5, pt.Radians(20))
	scene.Add(pt.NewCube(pt.Vector{-100, -1, -100}, pt.Vector{100, 0, 100}, material))
	heart := pt.GlossyMaterial(pt.HexColor(0xF60A20), 1.5, pt.Radians(20))
	mesh, err := pt.LoadBinarySTL("examples/love.stl", heart)
	if err != nil {
		log.Fatalln("LoadBinarySTL error:", err)
	}
	mesh.FitInside(pt.Box{pt.Vector{-0.5, 0, -0.5}, pt.Vector{0.5, 1, 0.5}}, pt.Vector{0.5, 0, 0.5})
	scene.Add(mesh)
	scene.Add(pt.NewSphere(pt.Vector{-2, 10, -2}, 1, pt.LightMaterial(pt.Color{1, 1, 1}, 1, pt.NoAttenuation)))
	scene.Add(pt.NewSphere(pt.Vector{0, 10, -2}, 1, pt.LightMaterial(pt.Color{1, 1, 1}, 1, pt.NoAttenuation)))
	scene.Add(pt.NewSphere(pt.Vector{2, 10, -2}, 1, pt.LightMaterial(pt.Color{1, 1, 1}, 1, pt.NoAttenuation)))
	camera := pt.LookAt(pt.Vector{0, 1.5, -2}, pt.Vector{0, 0.5, 0}, pt.Vector{0, 1, 0}, 35)
	pt.RenderToWindow(pt.Render(&scene, &camera))
}