Exemplo n.º 1
0
func (s *Server) waitOnline() {
	s.mu.Lock()
	defer s.mu.Unlock()

	for {
		pi, err := s.top.GetProxyInfo(s.pi.Id)
		if err != nil {
			log.Fatal(errors.ErrorStack(err))
		}

		if pi.State == models.PROXY_STATE_MARK_OFFLINE {
			s.handleMarkOffline()
		}

		if pi.State == models.PROXY_STATE_ONLINE {
			s.pi.State = pi.State
			println("good, we are on line", s.pi.Id)
			log.Info("we are online", s.pi.Id)
			_, err := s.top.WatchNode(path.Join(models.GetProxyPath(s.top.ProductName), s.pi.Id), s.evtbus)
			if err != nil {
				log.Fatal(errors.ErrorStack(err))
			}

			return
		}

		println("wait to be online ", s.pi.Id)
		log.Warning(s.pi.Id, "wait to be online")

		time.Sleep(3 * time.Second)
	}
}
Exemplo n.º 2
0
func (top *Topology) Close(proxyName string) {
	zkhelper.DeleteRecursive(top.zkConn, path.Join(models.GetProxyPath(top.ProductName), proxyName), -1)
	top.zkConn.Close()
}
Exemplo n.º 3
0
func (s *Server) processAction(e interface{}) {
	start := time.Now()
	s.mu.Lock()
	defer s.mu.Unlock()

	if time.Since(start).Seconds() > 10 {
		log.Warning("take too long to get lock")
	}

	actPath := GetEventPath(e)
	if strings.Index(actPath, models.GetProxyPath(s.top.ProductName)) == 0 {
		//proxy event, should be order for me to suicide
		s.handleProxyCommand()
		return
	}

	//re-watch
	nodes, err := s.top.WatchChildren(models.GetWatchActionPath(s.top.ProductName), s.evtbus)
	if err != nil {
		log.Fatal(errors.ErrorStack(err))
	}

	seqs, err := models.ExtraSeqList(nodes)
	if err != nil {
		log.Fatal(errors.ErrorStack(err))
	}

	if len(seqs) == 0 || !s.top.IsChildrenChangedEvent(e) {
		return
	}

	//get last pos
	index := -1
	for i, seq := range seqs {
		if s.lastActionSeq < seq {
			index = i
			break
		}
	}

	if index < 0 {
		log.Warningf("zookeeper restarted or actions were deleted ? lastActionSeq: %d", s.lastActionSeq)
		if s.lastActionSeq > seqs[len(seqs)-1] {
			log.Fatalf("unknown error, zookeeper restarted or actions were deleted ? lastActionSeq: %d, %v", s.lastActionSeq, nodes)
		}

		if s.lastActionSeq == seqs[len(seqs)-1] { //children change or delete event
			return
		}

		//actions node was remove by someone, seems we can handle it
		index = 0
	}

	actions := seqs[index:]
	for _, seq := range actions {
		exist, err := s.top.Exist(path.Join(s.top.GetActionResponsePath(seq), s.pi.Id))
		if err != nil {
			log.Fatal(errors.ErrorStack(err))
		}

		if exist {
			continue
		}

		if s.checkAndDoTopoChange(seq) {
			s.responseAction(int64(seq))
		}
	}

	s.lastActionSeq = seqs[len(seqs)-1]
}