Exemplo n.º 1
0
func newProgressBar() *progressBar {
	p := &progressBar{
		id: len(progressBars),
	}
	p.bar = ui.NewImage(render.GetTexture("solid"), 0, 21*float64(p.id), 854, 21, 0, 0, 1, 1, 0, 125, 0)
	ui.AddDrawable(p.bar.Attach(ui.Top, ui.Left))
	p.text = ui.NewText("", 1, 21*float64(p.id)+1, 255, 255, 255)
	ui.AddDrawable(p.text.Attach(ui.Top, ui.Left))
	progressBars = append(progressBars, p)
	p.bar.SetLayer(-241)
	p.text.SetLayer(-240)
	return p
}
Exemplo n.º 2
0
Arquivo: scene.go Projeto: num5/steven
// AddDrawable adds the drawable to the draw list.
func (t *Type) AddDrawable(d ui.Drawable) {
	t.drawables = append(t.drawables, d)
	if t.visible {
		ui.AddDrawable(d)
	}
	d.SetRemoveHook(t.removeHook)
}
Exemplo n.º 3
0
Arquivo: scene.go Projeto: num5/steven
// Show shows all the drawables in the scene
func (t *Type) Show() {
	if t.visible {
		return
	}
	t.visible = true
	for _, d := range t.drawables {
		ui.AddDrawable(d)
	}
}