// Encode encodes a string using the given version, level, and mask. func Encode(w http.ResponseWriter, req *http.Request) { val := func(s string) int { v, _ := strconv.Atoi(req.FormValue(s)) return v } l := coding.Level(val("l")) v := coding.Version(val("v")) enc := coding.String(req.FormValue("t")) m := coding.Mask(val("m")) p, err := coding.NewPlan(v, l, m) if err != nil { panic(err) } cc, err := p.Encode(enc) if err != nil { panic(err) } c := &qr.Code{Bitmap: cc.Bitmap, Size: cc.Size, Stride: cc.Stride, Scale: 8} w.Header().Set("Content-Type", "image/png") w.Header().Set("Cache-Control", "public, max-age=3600") w.Write(c.PNG()) }
// Encode returns an encoding of text at the given error correction level. func Encode(text string, level Level) (*Code, error) { // Pick data encoding, smallest first. // We could split the string and use different encodings // but that seems like overkill for now. var enc coding.Encoding switch { case coding.Num(text).Check() == nil: enc = coding.Num(text) case coding.Alpha(text).Check() == nil: enc = coding.Alpha(text) default: enc = coding.String(text) } // Pick size. l := coding.Level(level) var v coding.Version for v = coding.MinVersion; ; v++ { if v > coding.MaxVersion { return nil, errors.New("text too long to encode as QR") } if enc.Bits(v) <= v.DataBytes(l)*8 { break } } // Build and execute plan. p, err := coding.NewPlan(v, l, 0) if err != nil { return nil, err } cc, err := p.Encode(enc) if err != nil { return nil, err } // TODO: Pick appropriate mask. return &Code{cc.Bitmap, cc.Size, cc.Stride, 8}, nil }
func makeFrame(req *http.Request, font string, pt, vers, l, scale, dots int) image.Image { lev := coding.Level(l) p, err := coding.NewPlan(coding.Version(vers), lev, 0) if err != nil { panic(err) } nd := p.DataBytes / p.Blocks nc := p.CheckBytes / p.Blocks extra := p.DataBytes - nd*p.Blocks cap := fmt.Sprintf("QR v%d, %s", vers, lev) if dots > 0 { cap = fmt.Sprintf("QR v%d order, from bottom right", vers) } m := makeImage(req, cap, font, pt, len(p.Pixel), 0, scale, func(x, y int) uint32 { pix := p.Pixel[y][x] switch pix.Role() { case coding.Data: if dots > 0 { return 0xffffffff } off := int(pix.Offset() / 8) nd := nd var i int for i = 0; i < p.Blocks; i++ { if i == extra { nd++ } if off < nd { break } off -= nd } return blockColors[i%len(blockColors)] case coding.Check: if dots > 0 { return 0xffffffff } i := (int(pix.Offset()/8) - p.DataBytes) / nc return dark(blockColors[i%len(blockColors)]) } if pix&coding.Black != 0 { return 0x000000ff } return 0xffffffff }) if dots > 0 { b := m.Bounds() for y := 0; y <= len(p.Pixel); y++ { for x := 0; x < b.Dx(); x++ { m.SetRGBA(x, y*scale-(y/len(p.Pixel)), color.RGBA{127, 127, 127, 255}) } } for x := 0; x <= len(p.Pixel); x++ { for y := 0; y < b.Dx(); y++ { m.SetRGBA(x*scale-(x/len(p.Pixel)), y, color.RGBA{127, 127, 127, 255}) } } order := make([]image.Point, (p.DataBytes+p.CheckBytes)*8+1) for y, row := range p.Pixel { for x, pix := range row { if r := pix.Role(); r != coding.Data && r != coding.Check { continue } // draw.Draw(m, m.Bounds().Add(image.Pt(x*scale, y*scale)), dot, image.ZP, draw.Over) order[pix.Offset()] = image.Point{x*scale + scale/2, y*scale + scale/2} } } for mode := 0; mode < 2; mode++ { for i, p := range order { q := order[i+1] if q.X == 0 { break } line(m, p, q, mode) } } } return m }