func CreatePbufferSurface( disp Display, config Config, attribList *int32) Surface { return Surface(C.eglCreatePbufferSurface( C.EGLDisplay(unsafe.Pointer(disp)), C.EGLConfig(unsafe.Pointer(config)), (*C.EGLint)(attribList))) }
func CreateWindowSurface(disp Display, config Config, win NativeWindowType, attribList *int32) Surface { return Surface(C.eglCreateWindowSurface(C.EGLDisplay(unsafe.Pointer(disp)), C.EGLConfig(unsafe.Pointer(config)), C.EGLNativeWindowType(uintptr(win)), (*C.EGLint)(attribList))) }
func CreatePixmapSurface(disp Display, config Config, pixmap NativePixmapType, attribList *int32) Surface { return Surface(C.eglCreatePixmapSurface(C.EGLDisplay(unsafe.Pointer(disp)), C.EGLConfig(config), C.EGLNativePixmapType(uintptr(pixmap)), (*C.EGLint)(attribList))) }
func CreateContext(disp Display, config Config, shareContext Context, attribList *int32) Context { return Context(C.eglCreateContext(C.EGLDisplay(unsafe.Pointer(disp)), C.EGLConfig(unsafe.Pointer(config)), C.EGLContext(unsafe.Pointer(shareContext)), (*C.EGLint)(attribList))) }
func CreatePbufferFromClientBuffer(disp Display, buftype Enum, config Config, buffer ClientBuffer, attribList *int32) Surface { return Surface(C.eglCreatePbufferFromClientBuffer(C.EGLDisplay(unsafe.Pointer(disp)), C.EGLenum(buftype), C.EGLClientBuffer(buffer), C.EGLConfig(unsafe.Pointer(config)), (*C.EGLint)(attribList))) }
func GetConfigAttrib( disp Display, config Config, attribute int32, value *int32) bool { return goBoolean(C.eglGetConfigAttrib( C.EGLDisplay(unsafe.Pointer(disp)), C.EGLConfig(config), C.EGLint(attribute), (*C.EGLint)(unsafe.Pointer(value)))) }
func CreateWindowSurface( disp Display, config Config, win NativeWindowType, attribList *int32) Surface { return Surface(C.eglCreateWindowSurface( C.EGLDisplay(disp), C.EGLConfig(config), C.EGLNativeWindowType(win), (*C.EGLint)(attribList))) }
func (display *Display) GetConfigAttrib(config Config, name Attrib) (Attrib, error) { var value Attrib success := C.eglGetConfigAttrib(display.eglDisplay, C.EGLConfig(config), C.EGLint(name), (*C.EGLint)(&value)) if success == C.EGL_FALSE { return None, getError() } return value, nil }
func (display *Display) CreatePbufferSurface(config Config, attribList []Attrib) (*Surface, error) { var eglAttribs *C.EGLint if attribList != nil { eglAttribs = (*C.EGLint)(&(attribList[0])) } eglSurface := C.eglCreatePbufferSurface(display.eglDisplay, C.EGLConfig(config), eglAttribs) if eglSurface == noSurface { return nil, getError() } surface := new(Surface) //runtime.SetFinalizer(surface, destroySurface) surface.Display = display surface.eglSurface = eglSurface return surface, nil }
func (display *Display) CreateContext(config Config, shareContext *Context, attribList []Attrib) (*Context, error) { var eglShareContext C.EGLContext if shareContext != nil { eglShareContext = shareContext.eglContext } var eglAttribs *C.EGLint if attribList != nil { eglAttribs = (*C.EGLint)(&(attribList[0])) } eglContext := C.eglCreateContext(display.eglDisplay, C.EGLConfig(config), eglShareContext, eglAttribs) if eglContext == noContext { return nil, getError() } context := new(Context) //runtime.SetFinalizer(context, destroyContext) context.eglContext = eglContext context.Display = display return context, nil }