Пример #1
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func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {
	p := unsafe.Pointer(nil)
	if len(data) > 0 {
		p = unsafe.Pointer(&data[0])
	}
	C.glTexImage2D(target.c(), C.GLint(level), C.GLint(format), C.GLsizei(width), C.GLsizei(height), 0, format.c(), ty.c(), p)
}
Пример #2
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func CopyTexSubImage2D(target uint, level, xoffset, yoffset,
	x, y, width, height int) {
	C.glCopyTexSubImage2D(
		C.GLenum(target), C.GLint(level),
		C.GLint(xoffset), C.GLint(yoffset),
		C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
}
Пример #3
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func TexImage2D(target TextureTarget, level int, internalformat InternalFormat, width, height int, format TextureFormat, datatype DataType, pixels []uint8) {
	if pixels != nil {
		C.glTexImage2D(C.GLenum(target), C.GLint(level), C.GLint(internalformat), C.GLsizei(width), C.GLsizei(height), 0, C.GLenum(format), C.GLenum(datatype), unsafe.Pointer(&pixels[0]))
	} else {
		C.glTexImage2D(C.GLenum(target), C.GLint(level), C.GLint(internalformat), C.GLsizei(width), C.GLsizei(height), 0, C.GLenum(format), C.GLenum(datatype), unsafe.Pointer(nil))
	}
}
Пример #4
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func ReadPixels(dst []byte, x, y, width, height int, format, ty Enum) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.ReadPixels(len(%d), %v, %v, %v, %v, %v, %v) %v", len(dst), x, y, width, height, format, ty, errstr)
	}()
	C.glReadPixels(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), format.c(), ty.c(), unsafe.Pointer(&dst[0]))
}
Пример #5
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func Uniform3i(location, v0, v1, v2 int32) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.Uniform3i(%v, %v, %v, %v) %v", location, v0, v1, v2, errstr)
	}()
	C.glUniform3i(C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
}
Пример #6
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Файл: gl.go Проект: james4k/gl
//void glMap1d (GLenum target, float64 u1, float64 u2, int stride, int order, const float64 *points)
func Map1d(target GLenum, u1 float64, u2 float64, stride int, order int, points []float64) {
	if len(points) == 0 {
		panic("Invalid points size")
	}
	C.glMap1d(C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2),
		C.GLint(stride), C.GLint(order), (*C.GLdouble)(&points[0]))
}
Пример #7
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func CopyTexImage2D(target uint, level int, internalformat uint,
	x, y, width, height, border int) {
	C.glCopyTexImage2D(
		C.GLenum(target), C.GLint(level), C.GLenum(internalformat),
		C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height),
		C.GLint(border))
}
Пример #8
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Файл: gl.go Проект: james4k/gl
//void glMap1f (GLenum target, float32 u1, float32 u2, int stride, int order, const float32 *points)
func Map1f(target GLenum, u1 float32, u2 float32, stride int, order int, points []float32) {
	if len(points) == 0 {
		panic("Invalid points size")
	}
	C.glMap1f(C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride),
		C.GLint(order), (*C.GLfloat)(&points[0]))
}
Пример #9
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func Uniform2i(
	location int32, x int32, y int32) {
	C.glUniform2i(
		C.GLint(location),
		C.GLint(x),
		C.GLint(y))
}
Пример #10
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func CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.CopyTexSubImage2D(%v, %v, %v, %v, %v, %v, %v, %v) %v", target, level, xoffset, yoffset, x, y, width, height, errstr)
	}()
	C.glCopyTexSubImage2D(target.c(), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
}
Пример #11
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func CompressedTexSubImage2D(target Enum, level, xoffset, yoffset, width, height int, format Enum, data []byte) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.CompressedTexSubImage2D(%v, %v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, xoffset, yoffset, width, height, format, len(data), errstr)
	}()
	C.glCompressedTexSubImage2D(target.c(), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), format.c(), C.GLsizei(len(data)), unsafe.Pointer(&data[0]))
}
Пример #12
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func Uniform4i(dst Uniform, v0, v1, v2, v3 int32) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.Uniform4i(%v, %v, %v, %v, %v) %v", dst, v0, v1, v2, v3, errstr)
	}()
	C.glUniform4i(dst.c(), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
}
Пример #13
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func Viewport(x, y, width, height int) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.Viewport(%v, %v, %v, %v) %v", x, y, width, height, errstr)
	}()
	C.glViewport(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
}
Пример #14
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func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.TexSubImage2D(%v, %v, %v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, x, y, width, height, format, ty, len(data), errstr)
	}()
	C.glTexSubImage2D(target.c(), C.GLint(level), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), format.c(), ty.c(), unsafe.Pointer(&data[0]))
}
Пример #15
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func Uniform2i(dst Uniform, v0, v1 int) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.Uniform2i(%v, %v, %v) %v", dst, v0, v1, errstr)
	}()
	C.glUniform2i(dst.c(), C.GLint(v0), C.GLint(v1))
}
Пример #16
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func Scissor(x, y, width, height int32) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.Scissor(%v, %v, %v, %v) %v", x, y, width, height, errstr)
	}()
	C.glScissor(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
}
Пример #17
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func CopyTexImage2D(target Enum, level int, internalformat Enum, x, y, width, height, border int) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.CopyTexImage2D(%v, %v, %v, %v, %v, %v, %v, %v) %v", target, level, internalformat, x, y, width, height, border, errstr)
	}()
	C.glCopyTexImage2D(target.c(), C.GLint(level), internalformat.c(), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
}
Пример #18
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func ReadAlpha(image *image.Alpha) {

	alignment := C.GLint(0)
	C.glGetIntegerv(C.GL_PACK_ALIGNMENT, &alignment)

	align := C.GLint(1)

	for align < alignment && image.Stride%(int(align)*2) == 0 {
		align *= 2
	}

	// need smaller alignment
	if align < alignment {
		C.glPixelStorei(C.GL_PACK_ALIGNMENT, align)
	}

	C.glReadPixels(C.GLint(image.Rect.Min.X), C.GLint(image.Rect.Min.Y),
		C.GLsizei(image.Rect.Dx()), C.GLsizei(image.Rect.Dy()),
		C.GL_ALPHA, C.GL_UNSIGNED_BYTE, unsafe.Pointer(&image.Pix[0]))

	// restore alignment
	if align < alignment {
		C.glPixelStorei(C.GL_PACK_ALIGNMENT, alignment)
	}
}
Пример #19
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func Viewport(
	x int32, y int32, width Sizei, height Sizei) {
	C.glViewport(
		C.GLint(x),
		C.GLint(y),
		C.GLsizei(width),
		C.GLsizei(height))
}
Пример #20
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func CompressedTexImage2D(target uint, level int, internalformat uint,
	width, height, border, imageSize int, data Void) {
	C.glCompressedTexImage2D(
		C.GLenum(target), C.GLint(level), C.GLenum(internalformat),
		C.GLsizei(width), C.GLsizei(height),
		C.GLint(border), C.GLsizei(imageSize),
		unsafe.Pointer(data))
}
Пример #21
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// TexImage2D writes a 2D texture image.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexImage2D.xhtml
func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {
	// TODO(crawshaw): GLES3 offset for PIXEL_UNPACK_BUFFER and PIXEL_PACK_BUFFER.
	p := unsafe.Pointer(nil)
	if len(data) > 0 {
		p = unsafe.Pointer(&data[0])
	}
	C.glTexImage2D(target.c(), C.GLint(level), C.GLint(format), C.GLsizei(width), C.GLsizei(height), 0, format.c(), ty.c(), p)
}
Пример #22
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Файл: gl.go Проект: james4k/gl
//void glMap2f (GLenum target, float32 u1, float32 u2, int ustride, int uorder, float32 v1, float32 v2, int vstride, int vorder, const float32 *points)
func Map2f(target GLenum, u1 float32, u2 float32, ustride int, uorder int, v1 float32, v2 float32, vstride int, vorder int, points []float32) {
	if len(points) == 0 {
		panic("Invalid points size")
	}
	C.glMap2f(C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride),
		C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride),
		C.GLint(vorder), (*C.GLfloat)(&points[0]))
}
Пример #23
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Файл: gl.go Проект: james4k/gl
//void glMap2d (GLenum target, float64 u1, float64 u2, int ustride, int uorder, float64 v1, float64 v2, int vstride, int vorder, const float64 *points)
func Map2d(target GLenum, u1 float64, u2 float64, ustride int, uorder int, v1 float64, v2 float64, vstride int, vorder int, points []float64) {
	if len(points) == 0 {
		panic("Invalid points size")
	}
	C.glMap2d(C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride),
		C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride),
		C.GLint(vorder), (*C.GLdouble)(&points[0]))
}
Пример #24
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func TexSubImage2D(target uint, level, xoffset, yoffset, width, height int,
	format, type_ uint, pixels Void) {

	C.glTexSubImage2D(C.GLenum(target), C.GLint(level),
		C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height),
		C.GLenum(format), C.GLenum(type_),
		unsafe.Pointer(pixels))
}
Пример #25
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func Uniform3i(
	location int32, x int32, y int32, z int32) {
	C.glUniform3i(
		C.GLint(location),
		C.GLint(x),
		C.GLint(y),
		C.GLint(z))
}
Пример #26
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func Scissor(
	x int32, y int32, width Sizei, height Sizei) {
	C.glScissor(
		C.GLint(x),
		C.GLint(y),
		C.GLsizei(width),
		C.GLsizei(height))
}
Пример #27
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func CompressedTexSubImage2D(target uint, level, xoffset, yoffset int,
	width, height int, format uint, imageSize int, data Void) {
	C.glCompressedTexSubImage2D(
		C.GLenum(target), C.GLint(level),
		C.GLint(xoffset), C.GLint(yoffset),
		C.GLsizei(width), C.GLsizei(height),
		C.GLenum(format), C.GLsizei(imageSize),
		unsafe.Pointer(data))
}
Пример #28
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func (program *Program) GetUniform(name string) Uniform {

	cname := (*C.GLchar)(C.CString(name))
	defer C.free(unsafe.Pointer(cname))

	loc := C.GLint(C.glGetUniformLocation(program.id, cname))
	if loc < 0 {
		panic(fmt.Errorf("not an active uniform: %s", name))
	}

	datatype := C.GLenum(0)
	length := C.GLsizei(0)
	size := C.GLint(0)

	uname := [32]byte{}

	C.glGetActiveUniform(program.id, C.GLuint(loc), C.GLsizei(len(uname)), &length, &size, &datatype, (*C.GLchar)(unsafe.Pointer(&uname[0])))

	switch datatype {
	case C.GL_FLOAT:
		return Uniform1f{uniformBase{loc}}
	case C.GL_FLOAT_VEC2:
		return Uniform2f{uniformBase{loc}}
	case C.GL_FLOAT_VEC3:
		return Uniform3f{uniformBase{loc}}
	case C.GL_FLOAT_VEC4:
		return Uniform4f{uniformBase{loc}}
	case C.GL_INT:
		return Uniform1i{uniformBase{loc}}
	case C.GL_INT_VEC2:
		return Uniform2i{uniformBase{loc}}
	case C.GL_INT_VEC3:
		return Uniform3i{uniformBase{loc}}
	case C.GL_INT_VEC4:
		return Uniform4i{uniformBase{loc}}
	case C.GL_BOOL:
		return Uniform1i{uniformBase{loc}}
	case C.GL_BOOL_VEC2:
		return Uniform2i{uniformBase{loc}}
	case C.GL_BOOL_VEC3:
		return Uniform3i{uniformBase{loc}}
	case C.GL_BOOL_VEC4:
		return Uniform4i{uniformBase{loc}}
	case C.GL_FLOAT_MAT2:
		return UniformMatrix2f{uniformBase{loc}}
	case C.GL_FLOAT_MAT3:
		return UniformMatrix3f{uniformBase{loc}}
	case C.GL_FLOAT_MAT4:
		return UniformMatrix4f{uniformBase{loc}}
	case C.GL_SAMPLER_2D:
		return Uniform1i{uniformBase{loc}}
	case C.GL_SAMPLER_CUBE:
		return Uniform1i{uniformBase{loc}}
	default:
		panic(fmt.Errorf("unsupported uniform type: %#x", datatype))
	}
}
Пример #29
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func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.TexImage2D(%v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, width, height, format, ty, len(data), errstr)
	}()
	p := unsafe.Pointer(nil)
	if len(data) > 0 {
		p = unsafe.Pointer(&data[0])
	}
	C.glTexImage2D(target.c(), C.GLint(level), C.GLint(format), C.GLsizei(width), C.GLsizei(height), 0, format.c(), ty.c(), p)
}
Пример #30
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func (game *game) drawFrame() {
	time += .05
	color := (C.GLclampf(math.Sin(time)) + 1) * .5

	C.glUniform2f(C.GLint(game.offsetUni), C.GLfloat(game.offsetX), C.GLfloat(game.offsetY))
	C.glUniform3f(C.GLint(game.colorUni), 1.0, C.GLfloat(color), 0)
	C.glClear(C.GL_COLOR_BUFFER_BIT | C.GL_DEPTH_BUFFER_BIT)

	C.glUseProgram(game.prog)
	C.glDrawArrays(C.GL_TRIANGLES, 0, 3)
}