Пример #1
0
func BufferInit(target Enum, size int, usage Enum) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.BufferInit(%v, %v, %v) %v", target, size, usage, errstr)
	}()
	C.glBufferData(target.c(), C.GLsizeiptr(size), nil, usage.c())
}
Пример #2
0
func BufferData(target Enum, usage Enum, src []byte) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.BufferData(%v, %v, len(%d)) %v", target, usage, len(src), errstr)
	}()
	C.glBufferData(target.c(), C.GLsizeiptr(len(src)), unsafe.Pointer(&src[0]), usage.c())
}
Пример #3
0
func BufferSubData(target Enum, offset int, data []byte) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.BufferSubData(%v, %v, len(%d)) %v", target, offset, len(data), errstr)
	}()
	C.glBufferSubData(target.c(), C.GLintptr(offset), C.GLsizeiptr(len(data)), unsafe.Pointer(&data[0]))
}
Пример #4
0
Файл: gla.go Проект: spate/gla
// BufferData uses glBufferData to allocate memory for the bound GL buffer,
// and fills it with the data in slice. slice can be either a slice or pointer.
// Behaviour is undefined if the underlying data type is or contains anything
// other than sized numeric types. (Structs and arrays are okay as long as they're
// of sized numeric types. Pointers and slices are only allowed at the topmost level.)
func BufferData(target GLenum, slice interface{}, usage GLenum) error {
	data, e := sliceToUintptr(slice)
	if e != nil {
		return e
	}
	C.glBufferData(C.GLenum(target), C.GLsizeiptr(data.Size*data.Length), unsafe.Pointer(data.Ptr), C.GLenum(usage))
	return nil
}
Пример #5
0
Файл: gla.go Проект: spate/gla
// BufferSubData uses glBufferSubData to update a section of the buffer
// currently bound to target. The buffer's type is treated as being an array
// of the same type as slice. Trying to set data off the end of the buffer
// is not checked, and will likely result in a GL error.
//
// This function sets:
//   buffer_bound_to_target[start:start+len(slice)] = slice[:]
func BufferSubData(target GLenum, start_index int, slice interface{}) error {
	data, e := sliceToUintptr(slice)
	if e != nil {
		return e
	}
	C.glBufferSubData(C.GLenum(target), C.GLintptr(uintptr(start_index)*data.Size), C.GLsizeiptr(data.Size*data.Length), unsafe.Pointer(data.Ptr))
	return nil
}
Пример #6
0
Файл: gl.go Проект: extrame/gl
// Set calls glBufferData with appropriate arguments to load the data pointed to by data into the buffer. usage is passed along verbatim. targ is used for binding and it should most likely be ARRAY_BUFFER.
func (buf *Buffer) Set(targ int, data interface{}, usage int) {
	buf.Bind(targ)
	p, t, ts, s := toCtype(data)
	C.glBufferData(C.GLenum(targ), C.GLsizeiptr(s), p, C.GLenum(usage))
	buf.t = t
	buf.ts = ts
	buf.Unbind(targ)
}
Пример #7
0
func BufferData(
	target Enum, size SizeiPtr,
	data Void, usage Enum) {
	C.glBufferData(
		C.GLenum(target),
		C.GLsizeiptr(size),
		unsafe.Pointer(data),
		C.GLenum(usage))

}
Пример #8
0
func BufferSubData(
	target Enum, offset IntPtr,
	size SizeiPtr, data Void) {
	C.glBufferSubData(
		C.GLenum(target),
		C.GLintptr(offset),
		C.GLsizeiptr(size),
		unsafe.Pointer(data))

}
Пример #9
0
func (game *game) initGL() {
	log.Printf("GL_VERSION: %v GL_RENDERER: %v GL_VENDOR %v\n",
		GetString(C.GL_VERSION), GetString(C.GL_RENDERER), GetString(C.GL_VENDOR))
	log.Printf("GL_EXTENSIONS: %v\n", GetString(C.GL_EXTENSIONS))
	C.glClearColor(0.0, 0.0, 0.0, 1.0)
	C.glEnable(C.GL_CULL_FACE)
	C.glEnable(C.GL_DEPTH_TEST)

	game.prog = createProgram(vertShaderSrcDef, fragShaderSrcDef)
	posAttrib := attribLocation(game.prog, "vPosition")
	game.offsetUni = uniformLocation(game.prog, "offset")
	game.colorUni = uniformLocation(game.prog, "color")
	C.glUseProgram(game.prog)
	C.glEnableVertexAttribArray(C.GLuint(posAttrib))

	vertVBO := GenBuffer()
	checkGLError()
	C.glBindBuffer(C.GL_ARRAY_BUFFER, vertVBO)
	verts := []float32{.0, 0.5, -0.5, -0.5, 0.5, -0.5}
	C.glBufferData(C.GL_ARRAY_BUFFER, C.GLsizeiptr(len(verts)*int(unsafe.Sizeof(verts[0]))), unsafe.Pointer(&verts[0]), C.GL_STATIC_DRAW)
	C.glVertexAttribPointer(C.GLuint(posAttrib), 2, C.GL_FLOAT, C.GL_FALSE, 0, unsafe.Pointer(uintptr(0)))
}
Пример #10
0
func BufferDataf(target BufferTarget, data []float32, usage BufferUsage) {
	C.glBufferData(C.GLenum(target), C.GLsizeiptr(unsafe.Sizeof(data[0])*uintptr(len(data))), unsafe.Pointer(&data[0]), C.GLenum(usage))
}
Пример #11
0
func BufferSubData(target Enum, offset int, data []byte) {
	C.glBufferSubData(target.c(), C.GLintptr(offset), C.GLsizeiptr(len(data)), unsafe.Pointer(&data[0]))
}
Пример #12
0
func BufferData(target Enum, src []byte, usage Enum) {
	C.glBufferData(target.c(), C.GLsizeiptr(len(src)), unsafe.Pointer(&src[0]), usage.c())
}
Пример #13
0
// Creates and initializes a buffer object's data store
func BufferData(target GLenum, size int, data interface{}, usage GLenum) {
	C.glBufferData(C.GLenum(target), C.GLsizeiptr(size), ptr(data), C.GLenum(usage))
}
Пример #14
0
// Bind this buffer range as index of target
func (buffer Buffer) BindBufferRange(target GLenum, index uint, offset int, size uint) {
	C.glBindBufferRange(C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
}
Пример #15
0
// Returns a subset of a buffer object's data store
func GetBufferSubData(target GLenum, offset int, size int, data interface{}) {
	C.glGetBufferSubData(C.GLenum(target), C.GLintptr(offset),
		C.GLsizeiptr(size), ptr(data))
}
Пример #16
0
// BufferSubData updates a subset of a buffer object's data store.
func BufferSubData(targ BufferTarget, offs int, data interface{}) {
	_, sz, ptr := rawData(data)
	C.glBufferSubData(C.GLenum(targ), C.GLintptr(offs), C.GLsizeiptr(sz), ptr)
}
Пример #17
0
func BufferInit(target Enum, size int, usage Enum) {
	C.glBufferData(target.c(), C.GLsizeiptr(size), nil, usage.c())
}
Пример #18
0
func BufferData(target uint, size int, data Void, usage uint) {
	C.glBufferData(
		C.GLenum(target), C.GLsizeiptr(size),
		unsafe.Pointer(data), C.GLenum(usage))
}
Пример #19
0
func BufferSubData(target uint, offset int, size int, data Void) {
	C.glBufferSubData(
		C.GLenum(target), C.GLintptr(offset),
		C.GLsizeiptr(size), unsafe.Pointer(data))
}
Пример #20
0
func BufferData(target BufferTarget, size int, usage BufferUsage) {
	C.glBufferData(C.GLenum(target), C.GLsizeiptr(size), nil, C.GLenum(usage))
}
Пример #21
0
func BufferSubDataf(target BufferTarget, offset int, data []float32) {
	C.glBufferSubData(C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(unsafe.Sizeof(data[0])*uintptr(len(data))), unsafe.Pointer(&data[0]))
}
Пример #22
0
func BufferData(target Enum, size int, src unsafe.Pointer, usage Enum) {
	C.glBufferData(target.c(), C.GLsizeiptr(size), src, usage.c())
}
Пример #23
0
func CopyBufferSubData(readTarget, writeTarget BufferTarget, readOffset, writeOffset, size int) {
	C.glCopyBufferSubData(C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size))
}
Пример #24
0
func BufferSubData(target Enum, offset, size int, data unsafe.Pointer) {
	C.glBufferSubData(target.c(), C.GLintptr(offset), C.GLsizeiptr(size), data)
}
Пример #25
0
// BufferData creates and initializes a buffer object's data store.
func BufferData(targ BufferTarget, data interface{}, usage BufferDataUsage) {
	_, sz, ptr := rawData(data)
	C.glBufferData(C.GLenum(targ), C.GLsizeiptr(sz), ptr, C.GLenum(usage))
}