func LoadImage(path string) *Image { var retval *Image var texture *C.SDL_Texture i := C.IMG_Load(C.CString(path)) if i == nil { errlog.Println("Surface for", path, "loaded nil") return nil } if renderer == nil { errlog.Println("Cannot load image because renderer is nil") return nil } runMainOp(func() { texture = C.SDL_CreateTextureFromSurface(renderer, i) }) if texture == nil { errlog.Println("Texture for", path, "loaded nil") return nil } retval = new(Image) retval.surface = texture C.SDL_FreeSurface(i) return retval }
func LoadPNG(path, name string) error { // Make sure this name isn't already in use if _, ok := Textures[name]; ok { return errors.New("Texture name already in use") } // Convert the path to a c-string cpath := C.CString(path) defer C.free(unsafe.Pointer(cpath)) // Load the surface surface := C.IMG_Load(cpath) if surface == nil { return errors.New("SDL_LoadBMP") } defer C.SDL_FreeSurface(surface) // Create the texture tex := C.SDL_CreateTextureFromSurface(renderer, surface) if tex == nil { return errors.New("SDL_CreateTextureFromSurface") } Textures[name] = Texture{tex: tex} return nil }
//Closes the window. func CloseDisplay() { if screen != nil { close(kill) C.SDL_FreeSurface(screen) screen = nil C.SDL_Quit() } }
func NewPaletteSurface(w, h int) (s *Surface) { mutex.Lock() defer mutex.Unlock() ptr := C.SDL_CreateRGBSurface(0, C.int(w), C.int(h), 8, 0, 0, 0, 0) s = &Surface{ptr} runtime.SetFinalizer(s, func(s *Surface) { C.SDL_FreeSurface(s.ptr) }) return }
func resize(img *C.SDL_Surface, width, height int) *C.SDL_Surface { if img.w == 0 || img.h == 0 { return nil } xstretch := C.double(float64(width) / float64(img.w)) ystretch := C.double(float64(height) / float64(img.h)) retval := C.zoomSurface(img, xstretch, ystretch, 1) C.SDL_FreeSurface(img) return retval }
// Frees (deletes) a Surface func (screen *Surface) Free() { GlobalMutex.Lock() screen.mutex.Lock() C.SDL_FreeSurface(screen.cSurface) screen.destroy() if screen == currentVideoSurface { currentVideoSurface = nil } screen.mutex.Unlock() GlobalMutex.Unlock() }
func NewSurface(w, h int) (s *Surface) { mutex.Lock() defer mutex.Unlock() video := C.SDL_GetVideoSurface() ptr := C.SDL_CreateRGBSurface( 0, C.int(w), C.int(h), C.int(video.format.BitsPerPixel), video.format.Rmask, video.format.Gmask, video.format.Bmask, video.format.Amask) s = &Surface{ptr} runtime.SetFinalizer(s, func(s *Surface) { C.SDL_FreeSurface(s.ptr) }) return }
path string width int height int } func (me *imageKey) String() string { return me.path + strconv.Itoa(me.width) + strconv.Itoa(me.height) } //Resizes images from imageFiles and caches them. var images = newFlyweight( func(path key) interface{} { key := path.(*imageKey) tmp := C.IMG_Load(C.CString(key.path)) i := C.SDL_DisplayFormatAlpha(tmp) C.SDL_FreeSurface(tmp) if key.width != -1 && key.height != -1 { if (i != nil) && (int(i.w) != key.width || int(i.h) != key.height) { i = resize(i, key.width, key.height) } } return i }, func(path key, img interface{}) { i := img.(*C.SDL_Surface) C.SDL_FreeSurface(i) }) type Image struct { img *C.SDL_Surface key imageKey
func (surface *Surface) Free() { C.SDL_FreeSurface(surface.cptr()) }
// Frees (deletes) a Surface func (screen *Surface) Free() { C.SDL_FreeSurface((*C.SDL_Surface)(cast(screen))) }
func main() { runtime.GOMAXPROCS(32) // sdl C.SDL_Init(C.SDL_INIT_AUDIO | C.SDL_INIT_VIDEO | C.SDL_INIT_TIMER) defer C.SDL_Quit() runtime.LockOSThread() window := C.SDL_CreateWindow(C.CString("play"), 0, 0, 1680, 1050, C.SDL_WINDOW_BORDERLESS|C.SDL_WINDOW_RESIZABLE|C.SDL_WINDOW_MAXIMIZED|C.SDL_WINDOW_OPENGL) if window == nil { fatalSDLError() } defer C.SDL_DestroyWindow(window) C.SDL_DisableScreenSaver() renderer := C.SDL_CreateRenderer(window, -1, C.SDL_RENDERER_ACCELERATED) if renderer == nil { fatalSDLError() } defer C.SDL_DestroyRenderer(renderer) var width, height C.int C.SDL_GetWindowSize(window, &width, &height) texture := C.SDL_CreateTexture(renderer, C.SDL_PIXELFORMAT_YV12, C.SDL_TEXTUREACCESS_STREAMING, width, height) if texture == nil { fatalSDLError() } defer C.SDL_DestroyTexture(texture) // sdl ttf if C.TTF_Init() == C.int(-1) { log.Fatal("sdl ttf init failed") } defer C.TTF_Quit() font := C.TTF_OpenFont(C.CString("/home/reus/font.ttf"), 32) if font == nil { fatalTTFError() } defer C.TTF_CloseFont(font) // open decoder decoder, err := NewDecoder(os.Args[1]) if err != nil { log.Fatal(err) } if len(decoder.AudioStreams) == 0 || len(decoder.VideoStreams) == 0 { log.Fatal("no video or audio") } defer decoder.Close() // audio aCodecCtx := decoder.AudioStreams[0].codec audioStream := setupAudioOutput(int(aCodecCtx.sample_rate), int(aCodecCtx.channels), decoder) // call closure in sdl thread callEventCode := C.SDL_RegisterEvents(1) callbacks := make(chan func(Env), 1024) call := func(f func(env Env)) { var event C.SDL_Event var userevent C.SDL_UserEvent userevent._type = C.SDL_USEREVENT userevent.code = C.Sint32(callEventCode) C.set_userevent(&event, userevent) callbacks <- f C.SDL_PushEvent(&event) } // show fps nFrames := 0 var fpsTexture *C.SDL_Texture var fpsColor C.SDL_Color var fpsSrc, fpsDst C.SDL_Rect fpsColor.r = 255 fpsColor.g = 255 fpsColor.b = 255 fpsColor.a = 0 go func() { for _ = range time.NewTicker(time.Second * 1).C { call(func(env Env) { cText := C.CString(fmt.Sprintf("%d", nFrames)) sur := C.TTF_RenderUTF8_Blended(font, cText, fpsColor) fpsSrc.w = sur.w fpsSrc.h = sur.h fpsDst.w = sur.w fpsDst.h = sur.h C.SDL_DestroyTexture(fpsTexture) fpsTexture = C.SDL_CreateTextureFromSurface(env.renderer, sur) C.SDL_FreeSurface(sur) C.free(unsafe.Pointer(cText)) nFrames = 0 }) } }() // render go func() { for { frame := <-decoder.timedFrames nFrames++ call(func(env Env) { C.SDL_UpdateYUVTexture(env.texture, nil, (*C.Uint8)(unsafe.Pointer(frame.data[0])), frame.linesize[0], (*C.Uint8)(unsafe.Pointer(frame.data[1])), frame.linesize[1], (*C.Uint8)(unsafe.Pointer(frame.data[2])), frame.linesize[2]) C.SDL_RenderCopy(env.renderer, env.texture, nil, nil) C.SDL_RenderCopy(env.renderer, fpsTexture, &fpsSrc, &fpsDst) C.SDL_RenderPresent(env.renderer) decoder.RecycleFrame(frame) }) } }() // start decode decoder.Start(decoder.VideoStreams[0], decoder.AudioStreams[0], width, height) ret := C.Pa_StartStream(audioStream) if ret != C.paNoError { fatalPAError(ret) } // main loop var ev C.SDL_Event env := Env{ window: window, renderer: renderer, texture: texture, } for { if C.SDL_WaitEvent(&ev) == C.int(0) { fatalSDLError() } switch C.get_event_type(&ev) { case C.SDL_QUIT: os.Exit(0) case C.SDL_KEYDOWN: key := C.get_event_key(&ev) switch key.keysym.sym { case C.SDLK_q: // quit os.Exit(0) case C.SDLK_f: // forward decoder.Seek(time.Second * 60) } case C.SDL_USEREVENT: if C.get_userevent_code(&ev) == callEventCode { (<-callbacks)(env) } } } }
// Free frees a surface. func (surface *Surface) Free() { C.SDL_FreeSurface(surface.cSurface) }
func (me *Text) Free() { C.SDL_FreeSurface(me.text) }
func (surface *Surface) Free() { _surface := (*C.SDL_Surface)(unsafe.Pointer(surface)) C.SDL_FreeSurface(_surface) }
func (s *Surface) Release() { C.SDL_FreeSurface(s.Get()) }
// Frees (deletes) a Surface func (screen *Surface) Free() { C.SDL_FreeSurface(screen.cSurface) screen.destroy() }
// Frees the memory associated with the surface func freeSurface(surface *C.SDL_Surface) { C.SDL_FreeSurface(surface) }
func freesurf(s *Surface) { C.SDL_FreeSurface(s.surf) C.SDL_FreeFormat(s.pixfmt) }
func (s *Surface) Free() { C.SDL_FreeSurface(s.c()) }
func (this Surface) Free() { c_surface := (*C.SDL_Surface)(this.Ptr) C.SDL_FreeSurface(c_surface) }