func JoystickIsHaptic(joy *Joystick) int { return int(C.SDL_JoystickIsHaptic(joy.cptr())) }
func JoystickIsHaptic(joystick *Joystick) int { _joystick := (*C.SDL_Joystick)(joystick) return (int)(C.SDL_JoystickIsHaptic(_joystick)) }