// PollEvent (https://wiki.libsdl.org/SDL_PollEvent) func PollEvent() Event { ret := C.SDL_PollEvent(&cevent) if ret == 0 { return nil } return goEvent((*CEvent)(unsafe.Pointer(&cevent))) }
func PollEvent() (*SDLEvent, bool) { var ev *SDLEvent = &SDLEvent{} if C.SDL_PollEvent((*C.SDL_Event)(cast(ev))) != 0 { return ev, true } return nil, false }
// Polls for currently pending events func PollEvent() Event { var cev C.SDL_Event ret := C.SDL_PollEvent(&cev) if ret == 0 { return nil } return goEvent((*cevent)(cast(&cev))) }
// Polls for currently pending events func (event *Event) poll() bool { GlobalMutex.Lock() var ret = C.SDL_PollEvent((*C.SDL_Event)(cast(event))) GlobalMutex.Unlock() return ret != 0 }
func PollEvent(ev *Event) bool { evLock.Lock() defer evLock.Unlock() if C.SDL_PollEvent(evCache.c()) == 0 { return false } *ev = evCache.toGo() return true }
// Polls for currently pending events func (event *Event) poll() bool { GlobalMutex.Lock() var ret = C.SDL_PollEvent((*C.SDL_Event)(cast(event))) if ret != 0 { if (event.Type == VIDEORESIZE) && (currentVideoSurface != nil) { currentVideoSurface.reload() } } GlobalMutex.Unlock() return ret != 0 }
func (window *Screen) runEventQueue() { var event C.SDL_Event for C.SDL_PollEvent(&event) != 0 { switch int(C.getEventType(event)) { case WindowQuit: window.SetToClose() break case KeyEventDown, KeyEventUp: if listener, found := listenerList[int(C.getEventKey(event))]; found { listener.callback(int(C.getEventKeyState(event))) } break } } }
// PollEvent polls for currently pending events. // // Events not supported by this binding set are discarded. func pollEvent() interface{} { for { var ev C.SDL_Event if C.SDL_PollEvent(&ev) == 0 { return nil } switch C.eventType(&ev) { case C.SDL_KEYDOWN, C.SDL_KEYUP: return newKeyboardEvent(&ev) case C.SDL_WINDOWEVENT: return newWindowEvent(&ev) case C.SDL_MOUSEWHEEL: return newMouseWheelEvent(&ev) case C.SDL_MOUSEMOTION: return newMouseMotionEvent(&ev) case C.SDL_MOUSEBUTTONDOWN, C.SDL_MOUSEBUTTONUP: return newMouseButtonEvent(&ev) } } }
// Polls for currently pending events func (event *Event) Poll() bool { var ret = C.SDL_PollEvent((*C.SDL_Event)(cast(event))) return ret != 0 }
func (e *event) poll() bool { return C.SDL_PollEvent((*C.SDL_Event)(unsafe.Pointer(e))) != 0 }