Пример #1
0
func (a *Arbiter) GetContactPointSet() []*ContactPoint {
	points := make([]*ContactPoint, 0)
	rawSet := C.cpArbiterGetContactPointSet(a.CPArbiter)
	for i := 0; i < int(rawSet.count); i++ {
		point := ContactPoint{NewVectFromCPVect(rawSet.points[i].point),
			NewVectFromCPVect(rawSet.points[i].normal),
			float64(rawSet.points[i].dist)}
		points = append(points, &point)
	}
	return points
}
Пример #2
0
// ContactPoints returns a contact set from an arbiter.
func (a Arbiter) ContactPoints() []ContactPoint {
	set := C.cpArbiterGetContactPointSet(a.c())
	c := make([]ContactPoint, int(set.count))

	for i := range c {
		c[i] = ContactPoint{
			cpVect(set.points[i].point),
			cpVect(set.points[i].normal),
			float64(set.points[i].dist)}
	}

	return c
}