Пример #1
0
func (s *Space) AddShape(shape *Shape) {
	C.cpSpaceAddShape(s.CPSpace, shape.CPShape)
}
Пример #2
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// AddShape adds a collision shape to the simulation.
// If the shape is attached to a static body, it will be added as a static shape.
func (s *Space) AddShape(sh Shape) Shape {
	return cpShape(C.cpSpaceAddShape(s.c(), sh.c()))
}
Пример #3
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func (s *Space) AddShape(shape Shape) Shape {
	return Shape{
		C.cpSpaceAddShape(s.s, shape.shape)}
}