Пример #1
0
func (o *Object) GetProperty(name string) interface{} {
	s := C.CString(name)
	defer C.free(unsafe.Pointer(s))
	v := new(Value)
	C.g_object_get_property(o.g(), (*C.gchar)(s), v.g())
	return v.Get()
}
Пример #2
0
func GetProperty(obj ObjectLike, propName string) *GValue {
	pspec := FindProperty(obj, propName)
	if pspec == nil {
		return nil
	}
	gv := CreateCGValue(pspec.GetType())
	pn := GString(propName)
	defer pn.Free()
	C.g_object_get_property(C.to_GObject(obj.ToNative()),
		(*C.gchar)(pn.GetPtr()),
		(*C.GValue)(gv.ToCGValue()))
	return gv
}
Пример #3
0
// GetProperty is a wrapper around g_object_get_property().
func (v *Object) GetProperty(name string) (interface{}, error) {
	cstr := C.CString(name)
	defer C.free(unsafe.Pointer(cstr))

	t, err := v.GetPropertyType(name)
	if err != nil {
		return nil, err
	}

	p, err := ValueInit(t)
	if err != nil {
		return nil, errors.New("unable to allocate value")
	}
	C.g_object_get_property(v.GObject, (*C.gchar)(cstr), p.native())
	return p.GoValue()
}
Пример #4
0
/*
Gets a property of an object. @value must have been initialized to the
expected type of the property (or a type to which the expected type can be
transformed) using g_value_init().

In general, a copy is made of the property contents and the caller is
responsible for freeing the memory by calling g_value_unset().

Note that g_object_get_property() is really intended for language
bindings, g_object_get() is much more convenient for C programming.
*/
func (self *TraitObject) GetProperty(property_name string, value *C.GValue) {
	__cgo__property_name := (*C.gchar)(unsafe.Pointer(C.CString(property_name)))
	C.g_object_get_property(self.CPointer, __cgo__property_name, value)
	C.free(unsafe.Pointer(__cgo__property_name))
	return
}