func (v *GObject) IsFloating() bool { c := C.g_object_is_floating(C.gpointer(v.ptr)) return GoBool(c) }
// IsFloating is a wrapper around g_object_is_floating(). func (v *Object) IsFloating() bool { c := C.g_object_is_floating(C.gpointer(v.GObject)) return gobool(c) }
/* Checks whether @object has a [floating][floating-ref] reference. */ func (self *TraitObject) IsFloating() (return__ bool) { var __cgo__return__ C.gboolean __cgo__return__ = C.g_object_is_floating((C.gpointer)(unsafe.Pointer(self.CPointer))) return__ = __cgo__return__ == C.gboolean(1) return }