// SmoothingFactor returns the current smoothing factor being used if smoothing // is turned on. A higher value will have smoother results. The default value // is 0.5. func (skeleton *Skeleton) SmoothingFactor() float32 { var value C.float C.getObjParamFloat((C.gpointer)(skeleton.skeleton), C.CString("smoothing-factor"), &value) return float32(value) }
// TorsoMinimumNumberNodes returns the current minimun number of nodes required // for a component to be considered a torso. The default value is 16. func (skeleton *Skeleton) TorsoMinimumNumberNodes() float32 { var value C.float C.getObjParamFloat((C.gpointer)(skeleton.skeleton), C.CString("torso-minimum-number-nodes"), &value) return float32(value) }
// ShouldersSearchStep returns the step used when searching for shoulders. The // default value is 0.01. func (skeleton *Skeleton) ShouldersSearchStep() float32 { var value C.float C.getObjParamFloat((C.gpointer)(skeleton.skeleton), C.CString("shoulders-search-step"), &value) return float32(value) }