func BlendEquation(mode Enum) { defer func() { errstr := errDrain() log.Printf("gl.BlendEquation(%v) %v", mode, errstr) }() C.glBlendEquation(mode.c()) }
func BlendEquation(mode Enum) { C.glBlendEquation(mode.c()) }
func BlendEquation( mode Enum) { C.glBlendEquation( C.GLenum(mode)) }
func BlendEquation(mode BlendMode) { C.glBlendEquation(C.GLenum(mode)) }
func BlendEquation(mode uint) { C.glBlendEquation(C.GLenum(mode)) }