//void glColor4dv (const float64 *v) func Color4dv(v []float64) { if len(v) != 4 { panic(ErrorInputSize) } C.glColor4dv((*C.GLdouble)(&v[0])) }
//void glColor4dv (const float64 *v) func Color4dv(v *[4]float64) { C.glColor4dv((*C.GLdouble)(&v[0])) }