//void glColor4usv (const uint16 *v) func Color4usv(v []uint16) { if len(v) != 4 { panic(ErrorInputSize) } C.glColor4usv((*C.GLushort)(&v[0])) }
//void glColor4usv (const uint16 *v) func Color4usv(v *[4]uint16) { C.glColor4usv((*C.GLushort)(&v[0])) }