func GenerateMipmap(target Enum) { defer func() { errstr := errDrain() log.Printf("gl.GenerateMipmap(%v) %v", target, errstr) }() C.glGenerateMipmap(target.c()) }
func GenerateMipmap(target Enum) { C.glGenerateMipmap(target.c()) }
func GenerateMipmap(target GLenum) { C.glGenerateMipmap(C.GLenum(target)) }
func GenerateMipmap(target TextureTarget) { C.glGenerateMipmap(C.GLenum(target)) }