func GetUniformiv( program uint32, location int32, params *int32) { C.glGetUniformiv( C.GLuint(program), C.GLint(location), (*C.GLint)(params)) }
func GetUniformiv(dst []int32, src Uniform, p Program) { defer func() { errstr := errDrain() log.Printf("gl.GetUniformiv(%v, %v, %v) %v", dst, src, p, errstr) }() C.glGetUniformiv(p.c(), src.c(), (*C.GLint)(&dst[0])) }
func (program Program) GetUniformiv(location UniformLocation, values []int32) { if len(values) == 0 { panic("Invalid values length") } // FIXME(jimt): This should really yield only one return value instead of using a slice. // http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml C.glGetUniformiv(C.GLuint(program), C.GLint(location), (*C.GLint)(&(values[0]))) }
func GetUniformiv(dst []int32, src Uniform, p Program) { C.glGetUniformiv(p.c(), src.c(), (*C.GLint)(&dst[0])) }
func GetUniformiv(program uint, location int, params []int32) []int32 { C.glGetUniformiv(C.GLuint(program), C.GLint(location), (*C.GLint)(¶ms[0])) return params }