func IsFramebuffer(fb Framebuffer) (r0 bool) { defer func() { errstr := errDrain() log.Printf("gl.IsFramebuffer(%v) %v%v", fb, r0, errstr) }() return C.glIsFramebuffer(fb.c()) != 0 }
func IsFramebuffer(fb Framebuffer) bool { return C.glIsFramebuffer(fb.c()) != 0 }
func IsFramebuffer(framebuffer uint32) bool { return *goBoolean(C.glIsFramebuffer( C.GLuint(framebuffer))) }