func IsRenderbuffer(rb Renderbuffer) (r0 bool) { defer func() { errstr := errDrain() log.Printf("gl.IsRenderbuffer(%v) %v%v", rb, r0, errstr) }() return C.glIsRenderbuffer(rb.c()) != 0 }
func IsRenderbuffer(rb Renderbuffer) bool { return C.glIsRenderbuffer(rb.c()) != 0 }
func IsRenderbuffer(renderbuffer uint32) bool { return *goBoolean(C.glIsRenderbuffer( C.GLuint(renderbuffer))) }