//void glRasterPos3iv (const int *v) func RasterPos3iv(v *[3]int32) { C.glRasterPos3iv((*C.GLint)(&v[0])) }
//void glRasterPos3iv (const int *v) func RasterPos3iv(v []int32) { if len(v) != 3 { panic(ErrorInputSize) } C.glRasterPos3iv((*C.GLint)(&v[0])) }