//void glVertex3sv (const int16 *v) func Vertex3sv(v []int16) { if len(v) != 3 { panic(ErrorInputSize) } C.glVertex3sv((*C.GLshort)(&v[0])) }
//void glVertex3sv (const int16 *v) func Vertex3sv(v *[3]int16) { C.glVertex3sv((*C.GLshort)(&v[0])) }