Пример #1
0
// Encodes a Go object into Msgpack and adds it to the function arguments.
func (e *ExecutionEngine) encodeArgument(value interface{}) error {
	// Encode Go object into msgpack.
	buffer := new(bytes.Buffer)
	encoder := msgpack.NewEncoder(buffer)
	err := encoder.Encode(value)
	if err != nil {
		return err
	}

	// Push the msgpack data onto the Lua stack.
	data := buffer.String()
	cdata := C.CString(data)
	defer C.free(unsafe.Pointer(cdata))
	C.lua_pushlstring(e.state, cdata, (C.size_t)(len(data)))

	// Convert the argument from msgpack into Lua.
	rc := C.mp_unpack(e.state)
	if rc != 1 {
		return errors.New("skyd.ExecutionEngine: Unable to msgpack encode Lua argument")
	}
	C.lua_remove(e.state, -2)

	return nil
}
Пример #2
0
Файл: lua.go Проект: szll/golua
// lua_pushstring
func (L *State) PushString(str string) {
	Cstr := C.CString(str)
	defer C.free(unsafe.Pointer(Cstr))
	C.lua_pushlstring(L.s, Cstr, C.size_t(len(str)))
}
Пример #3
0
func (L *State) PushBytes(b []byte) {
	C.lua_pushlstring(L.s, (*C.char)(unsafe.Pointer(&b[0])), C.size_t(len(b)))
}
Пример #4
0
func pushBytesToLua(L *C.lua_State, bytes []byte) {
	h := (*reflect.SliceHeader)(unsafe.Pointer(&bytes))
	data := unsafe.Pointer(h.Data)
	size := h.Len
	C.lua_pushlstring(L, (*C.char)(data), C.size_t(size))
}
Пример #5
0
func pushStringToLua(L *C.lua_State, str string) {
	s, n := stringToC(str)
	C.lua_pushlstring(L, s, n)
}