// Exchange values between different threads of the /same/ global state. // // This function pops n values from the stack from, and pushes them onto // the stack to. func (this *State) Xmove(from *State, n int) { C.lua_xmove(from.luastate, this.luastate, C.int(n)) }
// lua_xmove func XMove(from *State, to *State, n int) { C.lua_xmove(from.s, to.s, C.int(n)) }
// Exchange values between different threads of the /same/ global state. // // This function pops n values from the stack from, and pushes them onto // the stack to. func (to *State) Xmove(from *State, n int) { C.lua_xmove(from.l, to.l, C.int(n)) }