func (m Music) SetPitch(v float64) { C.sfMusic_setPitch(m.internal, C.float(v)) }
// \brief Set the pitch of a music // The pitch represents the perceived fundamental frequency // of a sound; thus you can make a music more acute or grave // by changing its pitch. A side effect of changing the pitch // is to modify the playing speed of the music as well. // The default value for the pitch is 1. // \param music Music object // \param pitch New pitch to apply to the music // void sfMusic_setPitch(sfMusic* music, float pitch); func (self Music) SetPitch(pitch float32) { C.sfMusic_setPitch(self.Cref, C.float(pitch)) }