func (m Music) SetVolume(v float64) { C.sfMusic_setVolume(m.internal, (C.float)(v)) }
// \brief Set the volume of a music // The volume is a value between 0 (mute) and 100 (full volume). // The default value for the volume is 100. // \param music Music object // \param volume Volume of the music // void sfMusic_setVolume(sfMusic* music, float volume); func (self Music) SetVolume(volume float32) { C.sfMusic_setVolume(self.Cref, C.float(volume)) }