func (w *Window) CFill(str string, fg int, bg int, a Attr) bool { attr := _color(PairFor(fg, bg), a) C.wattron(w.win, attr) ret := w.Fill(str) C.wattroff(w.win, attr) return ret }
func (w *CursesWindow) CPrint(color ColorPair, attr Attr, text string) { p, a := _colorFn(color, attr) C.wcolor_set(w.impl, p, nil) C.wattron(w.impl, a) w.Print(text) C.wattroff(w.impl, a) C.wcolor_set(w.impl, 0, nil) }
func (w *Window) CPrint(pair ColorPair, attr Attr, text string) { p, a := _colorFn(pair, attr) C.wcolor_set(w.win(), p, nil) C.wattron(w.win(), a) w.Print(text) C.wattroff(w.win(), a) C.wcolor_set(w.win(), 0, nil) }
func (w *CursesWindow) CFill(fg Color, bg Color, attr Attr, str string) FillReturn { index := ColorPair{fg, bg, -1}.index() C.wcolor_set(w.impl, C.short(index), nil) C.wattron(w.impl, C.int(attr)) ret := w.Fill(str) C.wattroff(w.impl, C.int(attr)) C.wcolor_set(w.impl, 0, nil) return ret }
func (w *Window) CFill(str string, fg Color, bg Color, attr Attr) bool { pair := PairFor(fg, bg) C.wcolor_set(w.win(), C.short(pair), nil) C.wattron(w.win(), C.int(attr)) ret := w.Fill(str) C.wattroff(w.win(), C.int(attr)) C.wcolor_set(w.win(), 0, nil) return ret }
func NewWindow(top int, left int, width int, height int, border bool) *Window { win := C.newwin(C.int(height), C.int(width), C.int(top), C.int(left)) if border { attr := _color(ColBorder, 0) C.wattron(win, attr) C.box(win, 0, 0) C.wattroff(win, attr) } return &Window{ win: win, Top: top, Left: left, Width: width, Height: height, } }
func (r *FullscreenRenderer) NewWindow(top int, left int, width int, height int, border bool) Window { win := C.newwin(C.int(height), C.int(width), C.int(top), C.int(left)) if r.theme != nil { C.wbkgd(win, C.chtype(C.COLOR_PAIR(C.int(ColNormal.index())))) } if border { pair, attr := _colorFn(ColBorder, 0) C.wcolor_set(win, pair, nil) C.wattron(win, attr) C.box(win, 0, 0) C.wattroff(win, attr) C.wcolor_set(win, 0, nil) } return &CursesWindow{ impl: win, top: top, left: left, width: width, height: height, } }
func NewWindow(top int, left int, width int, height int, border bool) *Window { win := C.newwin(C.int(height), C.int(width), C.int(top), C.int(left)) if _color { C.wbkgd(win, C.chtype(C.COLOR_PAIR(C.int(ColNormal)))) } if border { pair, attr := _colorFn(ColBorder, 0) C.wcolor_set(win, pair, nil) C.wattron(win, attr) C.box(win, 0, 0) C.wattroff(win, attr) C.wcolor_set(win, 0, nil) } return &Window{ impl: (*WindowImpl)(win), Top: top, Left: left, Width: width, Height: height, } }
func (win *Window) AttrOn(flags int32) { C.wattron((*C.WINDOW)(win), C.int(flags)) }
func (w *Window) CPrint(pair int, a Attr, text string) { attr := _color(pair, a) C.wattron(w.win, attr) w.Print(text) C.wattroff(w.win, attr) }
func (w *Window) Attron(attrs int) error { if C.wattron(w.win, C.int(attrs)) == ERR { return Error } return nil }
func (window *Window) Attron(attr int) { C.wattron(window.cwin, C.int(attr)) }
/* Turns an attribute on (one of the A_ constants or a ColorPair). This attribute will remain set until AttrOff is called on that same attribute, or AttrSet is used without the attribute. Attributes can be OR'd together. */ func (w *Window) AttrOn(attr int) { C.wattron((*C.WINDOW)(w), C.int(attr)) }
func (w *Window) CPrint(pair int, bold bool, text string) { attr := _color(pair, bold) C.wattron(w.win, attr) w.Print(text) C.wattroff(w.win, attr) }