Пример #1
0
func main() {
	logger.Info("start fight server")

	var cfg config.SvrConfig
	if err := config.ReadConfig(*svrConfigFile, &cfg); err != nil {
		logger.Fatal("load config failed, error is: %v", err)
		return
	}

	fightserver.StartServices(&cfg, fightServerId)

	handler := func(s os.Signal, arg interface{}) {
		logger.Info("handle signal: %v\n", s)
		logger.Info("stop game server")
		os.Exit(0)
	}

	handlerArray := []os.Signal{syscall.SIGINT,
		syscall.SIGILL,
		syscall.SIGFPE,
		syscall.SIGSEGV,
		syscall.SIGTERM,
		syscall.SIGABRT}

	common.WatchSystemSignal(&handlerArray, handler)

	logger.Info("stop fight server")
}
Пример #2
0
func CreateServices(authcfg config.AuthConfig) *AuthServer {

	//初始化db
	logger.Info("Init DB")
	db.Init()

	//初始化cache
	var cacheCfg config.CacheConfig
	if err := config.ReadConfig("etc/maincache.json", &cacheCfg); err != nil {
		logger.Fatal("load config failed, error is: %v", err)
	}
	logger.Info("Init Cache %v", cacheCfg)

	pAuthServices = &AuthServer{
		maincache: db.NewCachePool(cacheCfg),
		rpcServer: rpc.NewServer(),
		exit:      make(chan bool),
	}

	pAuthServices.rpcServer.Register(pAuthServices)

	pAuthServices.rpcServer.ListenAndServe(authcfg.AuthHost, nil)

	return pAuthServices
}
Пример #3
0
func (server *Server) register(rcvr interface{}, name string, useName bool, rcvrFns ...interface{}) error {
	server.mu.Lock()
	if server.serviceMap == nil {
		server.serviceMap = make(map[string]*service)
	}

	rcvrValue := reflect.ValueOf(rcvr)
	sname := reflect.Indirect(rcvrValue).Type().Name()
	if useName {
		sname = name
	}
	if sname == "" {
		logger.Fatal("rpc: no service name for type %v", reflect.ValueOf(rcvr).Interface())
	}
	if !isExported(sname) && !useName {
		s := "rpc Register: type " + sname + " is not exported"
		logger.Info(s)
		server.mu.Lock()
		return errors.New(s)
	}

	var s *service
	if value, ok := server.serviceMap[sname]; ok {
		server.mu.Lock()
		s = value
		logger.Warning("rpc: service already defined: %s", sname)
		//return errors.New("rpc: service already defined: " + sname)
	} else {

		s = new(service)
		s.typ = reflect.TypeOf(rcvr)
		s.rcvr = reflect.ValueOf(rcvr)
		s.name = sname
		s.method = make(map[uint32]*methodType)
	}

	// Install the methods
	// logger.Debug("Install the methods begine!")
	s.method = server.suitableMethods(rcvr, s, s.typ, true, rcvrFns...)

	if len(s.method) == 0 {
		str := ""
		// To help the user, see if a pointer receiver would work.
		method := server.suitableMethods(rcvr, s, reflect.PtrTo(s.typ), false)
		if len(method) != 0 {
			str = "rpc.Register: type " + sname + " has no exported methods of suitable type (hint: pass a pointer to value of that type)"
		} else {
			str = "rpc.Register: type " + sname + " has no exported methods of suitable type"
		}
		logger.Info(str)
		server.mu.Unlock()
		return errors.New(str)
	}
	server.serviceMap[s.name] = s
	server.mu.Unlock()
	return nil
}
Пример #4
0
func (self *FServerConnMgr) Init(connnector *server.Server, cfg config.SvrConfig) {

	fsCount := len(cfg.FsHost)
	self.Open(uint8(fsCount))

	for i := 0; i < fsCount; i++ {
		go func() {

			defer func() {
				if r := recover(); r != nil {
					fmt.Printf("FServerConnMgr runtime error:", r)

					debug.PrintStack()
				}
			}()

			connId := self.GetNewConnId()
			host := cfg.FsHost[connId]

			for {
				select {
				case <-self.quit:
					{
						logger.Info("FServerConnMgr Goroutine Quit ----->")
						return
					}
				default:
					{
						var err error
						var fsConn net.Conn

						for {
							fsConn, err = net.Dial("tcp", host)
							if err != nil {
								//logger.Fatal("Connect FightServer Error :%s", err.Error())
							} else {
								break
							}
						}

						logger.Info("Connect to FightServer : %s ok!!!!", host)

						fsRpcConn := server.NewTCPSocketConn(connnector, fsConn, 1000, 0, 1)
						fsRpcConn.SetResultServer("FightServer")
						self.NewConn(fsRpcConn, connId)

						connnector.ServeConn(fsRpcConn)
					}
				}
			}
		}()

	}
}
Пример #5
0
func (self *AuthServer) LA_CheckAccount(req *protobuf.LA_CheckAccount, ret *protobuf.AL_CheckAccountResult) error {

	uid := common.GenUUID(req.GetAccount())

	if len(req.GetUid()) > 0 {
		if req.GetUid() != uid { //客户端伪造uid
			(*ret).SetResult(protobuf.AL_CheckAccountResult_AUTH_FAILED)
			return nil
		}
	}

	account := &protobuf.AccountInfo{}
	result, err := db.Query("AccountInfo", uid, account)

	if err != nil {
		(*ret).SetResult(protobuf.AL_CheckAccountResult_SERVERERROR)
		return nil
	}

	if result == false { //用户注册

		account.SetUid(uid)
		account.SetAccount(req.GetAccount())
		account.SetPassword(common.GenPassword(req.GetAccount(), req.GetPassword()))
		account.SetLanguage(req.GetLanguage())
		account.SetOption(req.GetOption())
		account.SetSessionKey(common.GenSessionKey())
		account.SetUdid(req.GetUdid())
		account.SetCreateTime(uint32(time.Now().Unix()))

		db.Write("AccountInfo", uid, account)
		logger.Info("Auth AccountInfo create")

	} else { //用户登陆
		if !common.CheckPassword(account.GetPassword(), req.GetAccount(), req.GetPassword()) {
			(*ret).SetResult(protobuf.AL_CheckAccountResult_AUTH_FAILED)
			return nil
		}
		account.SetSessionKey(common.GenSessionKey()) //保存进缓存
		db.Write("AccountInfo", uid, account)
		logger.Info("Auth Account find")
	}

	self.maincache.Do("SET", "SessionKey_"+uid, []byte(account.GetSessionKey()))

	(*ret).SetResult(protobuf.AL_CheckAccountResult_OK)
	(*ret).SetSessionKey(account.GetSessionKey())
	(*ret).SetUid(account.GetUid())

	logger.Info("ComeInto AuthServer.Login %v, %v", req, ret)

	return nil
}
Пример #6
0
func (p *Player) OnQuit() {

	logger.Info("OnQuit Begin")

	//pConn
	if p.conn != nil {
		p.conn.Lock()
		defer func() {
			p.conn.Unlock()
			logger.Info("OnQuit End")
		}()
	}

	p.Save()
}
Пример #7
0
func main() {
	logger.Info("start auth server")

	var authcfg config.AuthConfig
	if err := config.ReadConfig(*authConfigFile, &authcfg); err != nil {
		logger.Fatal("load config failed, error is: %v", err)
		return
	}

	server.CreateServices(authcfg)

	common.WatchSystemSignal()

	logger.Info("stop auth server")
}
Пример #8
0
func main() {
	logger.Info("start db server")

	var dbcfg config.DBConfig
	if err := config.ReadConfig(*dbConfigFile, &dbcfg); err != nil {
		logger.Fatal("load config failed, error is: %v", err)
		return
	}

	server.CreateServices(dbcfg)

	common.WatchSystemSignal()

	logger.Info("stop db server")
}
Пример #9
0
func DBCreator(cfg config.MySQLConfig) CreateDBFunc {
	dns := fmt.Sprintf("%s:%s@tcp(%s:%d)/%s?charset=%s", cfg.Uname, cfg.Pass, cfg.Host, cfg.Port, cfg.Dbname, cfg.Charset)
	logger.Info("MySqlDNS: %s", dns)
	return func() (db *sql.DB, dnsInfo string, err error) {
		dnsInfo = dns
		var retry uint8 = 0

		for {
			db, err = sql.Open("mysql", dns)
			if err == nil {
				break
			}

			logger.Error("Error on Create db: %s; try: %d/%d", err.Error(), retry, cfg.MaxRetry)

			if retry >= cfg.MaxRetry {
				return
			}

			retry++
		}

		return
	}
}
Пример #10
0
func (conn *ProtoBufConn) Close() (errret error) {
	conn.lockForClose.Lock()

	logger.Info("ProtoBufConn %d Close : %v", conn.id, errret)

	if conn.is_closed {
		conn.lockForClose.Unlock()
		return nil
	}

	if err := conn.c.Close(); err != nil {

		//再尝试一次
		time.Sleep(10 * time.Millisecond)
		if err := conn.c.Close(); err != nil {
			conn.lockForClose.Unlock()
			return err
		}
	}

	conn.is_closed = true

	if conn.t != nil {
		conn.t.Stop()
	}

	conn.exit <- true

	conn.lockForClose.Unlock()

	return nil
}
Пример #11
0
func (conn *ProtoBufConn) OnCheck() {
	time_diff := uint32(time.Now().Unix() - conn.last_time)
	if time_diff > conn.time_out<<1 {
		logger.Info("Conn %d TimeOut: %d", conn.GetId(), time_diff)
		conn.Close()
	}
}
Пример #12
0
func main() {
	logger.Info("start game server")

	var cfg config.SvrConfig
	if err := config.ReadConfig(*svrConfigFile, &cfg); err != nil {
		logger.Fatal("load config failed, error is: %v", err)
		return
	}

	server.CreateConnectorServerForClient(cfg)

	common.WatchSystemSignal()
	//script.DefaultLuaScript().ExecuteScriptFile("script/runtime/gameserver/main.lua")

	logger.Info("stop game server")
}
Пример #13
0
func WriteResult(conn server.RpcConn, value interface{}) bool {
	err := conn.WriteObj(value)
	if err != nil {
		logger.Info("WriteResult Error %s", err.Error())
		return false
	}
	return true
}
Пример #14
0
func (self *FightServer) addBattle(b *Battle) {
	logger.Info("Connector:addBattle %v, %v", b.GetBid(), b)

	self.l.Lock()
	defer self.l.Unlock()

	//
	self.battles[b.GetBid()] = b
}
Пример #15
0
func (self *FightServer) delBattle(bid string) {
	logger.Info("Connector:delBattle %v", bid)

	_, exist := self.battles[bid]
	if exist {
		self.l.Lock()
		delete(self.battles, bid)
		self.l.Unlock()
	}
}
Пример #16
0
//添加玩家到全局表中
func (self *Connector) addPlayer(connId uint64, p *Player) {
	logger.Info("Connector:addPlayer %v, %v", connId, p.GetUid())

	self.l.Lock()
	defer self.l.Unlock()

	//进入服务器全局表
	self.players[connId] = p
	self.playersbyid[p.GetUid()] = p
}
Пример #17
0
func (self *FServerConnMgr) GetWorkConn() server.RpcConn {
	self.poollock.Lock()
	defer self.poollock.Unlock()

	self.workindex++
	if uint8(self.workindex) >= self.poolsize {
		self.workindex = 0
	}
	logger.Info("FServerConnMgr GetWorkConn -----> %v", self.workindex)
	return self.connpool[self.workindex]
}
Пример #18
0
func (self *FServerConnMgr) Quit() {
	self.poollock.Lock()
	defer self.poollock.Unlock()
	for i, v := range self.connpool {

		logger.Info("ShutDown FServerConnMgr -----> %d", i)
		v.Close()
		self.quit <- true

	}
}
Пример #19
0
//销毁玩家
func (self *Connector) delPlayer(connId uint64) {
	logger.Info("Connector:delPlayer %v", connId)

	p, exist := self.players[connId]
	if exist {
		p.OnQuit()

		self.l.Lock()
		delete(self.players, connId)
		delete(self.playersbyid, p.GetUid())
		self.l.Unlock()
	}
}
Пример #20
0
func wsServeConnHandler(w http.ResponseWriter, r *http.Request) {

	err := r.ParseForm()
	if err != nil {
		fmt.Fprintln(w, "rpc: error")
		return
	}

	logger.Debug("wsServeConnHandler : %v", r.FormValue("method"))

	conn, err := upgrader.Upgrade(w, r, nil)
	if err != nil {
		logger.Info("Upgrade:", err.Error())
		conn, bufrw, err := w.(http.Hijacker).Hijack()
		if err != nil {
			logger.Debug("rpc hijacking %v : %v", r.RemoteAddr, err.Error())
			return
		} else {

			httpConn := server.NewTCPSocketConn(pConnector.rpcServer, conn, 1, 1, 1)
			logger.Debug("rpc hijacking %v : %v", r.RemoteAddr, r.FormValue("method"))

			fmt.Fprintln(w, "rpc: hello")

			buf := make([]byte, 10)
			for i := 0; i < len(buf); i++ {
				buf[i] = byte(i)
			}

			_, err = bufrw.Write(buf)
			if err == nil {
				err = bufrw.Flush()
			}
			if err != nil {
				fmt.Printf("ResponseError: %s\\n", err)
			} else {
				fmt.Println("Bye, Jack!")
			}

			logger.Debug("httpConn WriteObj %v", httpConn.GetRemoteIp())
		}
		return
	}

	rpcConn := server.NewWebSocketConn(pConnector.rpcServer, *conn, 128, 45, 2)
	defer func() {
		rpcConn.Close() // 客户端退出减去计数
	}()

	pConnector.rpcServer.ServeConn(rpcConn)
}
Пример #21
0
func Register_lua_db_CachePool_newClass(L *lua.LState) int {
	cfg := L.CheckString(2)
	var cacheCfg config.CacheConfig
	if err := config.ReadConfig(cfg, &cacheCfg); err != nil {
		logger.Fatal("load config failed, error is: %v", err)
	}
	logger.Info("Init Cache %v", cacheCfg)
	cache := db.NewCachePool(cacheCfg)
	ud := L.NewUserData()
	ud.Value = cache
	L.SetMetatable(ud, L.GetTypeMetatable(luaCachePoolTypeName))
	L.Push(ud)
	return 1
}
Пример #22
0
func (server *Server) wsServeConnHandler(w http.ResponseWriter, r *http.Request) {

	conn, err := upgrader.Upgrade(w, r, nil)
	if err != nil {
		logger.Info("Upgrade:", err)
		return
	}

	rpcConn := NewWebSocketConn(server, *conn, 4, 30, 2)
	defer func() {
		rpcConn.Close()
	}()

	server.ServeConn(rpcConn)
}
Пример #23
0
func WatchSystemSignal() {

	callbackHandler := func(s os.Signal, arg interface{}) {
		logger.Info("handle signal: %v\n", s)
		logger.Info("stop game server")
		os.Exit(0)
	}

	watchsingals := []os.Signal{syscall.SIGINT,
		syscall.SIGILL,
		syscall.SIGFPE,
		syscall.SIGSEGV,
		syscall.SIGTERM,
		syscall.SIGABRT}

	ss := signalSetNew()

	for _, wathsingnal := range watchsingals {
		ss.register(wathsingnal, callbackHandler)
	}

	for {
		c := make(chan os.Signal)
		var sigs []os.Signal
		for sig := range ss.m {
			sigs = append(sigs, sig)
		}
		signal.Notify(c)
		sig := <-c

		err := ss.handle(sig, nil)
		if err != nil {
			fmt.Printf("unknown signal received: %v\n", sig)
		}
	}
}
Пример #24
0
func testCommon() {
	logger.Info("uuid: %v", common.GenUUID("123"))
	logger.Info("uuid: %v", common.GenUUID("account"))

	passwdhash := common.GenPassword("account", "passwd")
	logger.Info("passwdhash: %v", passwdhash)
	logger.Info("check: %v", common.CheckPassword(passwdhash, "account", "passwd"))

	sessionKey := common.GenSessionKey()
	logger.Info("session: %v", sessionKey)
	logger.Info("check: %v", common.CheckSessionKey(sessionKey))
}
Пример #25
0
func (self *Connector) sendPlayerCountToGateServer() {
	go func() {
		defer func() {
			if r := recover(); r != nil {
				logger.Info("sendPlayerCountToGateServer runtime error:", r)

				debug.PrintStack()
			}
		}()

		for {

			time.Sleep(5 * time.Second)

			self.l.RLock()
			playerCount := uint32(len(self.players))
			self.l.RUnlock()

			var ret []byte
			req := protobuf.SL_UpdatePlayerCount{}
			req.SetServerId(self.id)
			req.SetPlayerCount(playerCount)
			req.SetTcpServerIp(self.listenTcpIp)
			req.SetHttpServerIp(self.listenHttpIp)

			//logger.Debug("playerCount %v", playerCount)

			buf, err := proto.Marshal(&req)
			if err != nil {
				logger.Error("Error On Connector.sendPlayerCountToGateServer : %s", err.Error())
				return

			}
			err = self.loginserver.Call("LoginRpcServer.SL_UpdatePlayerCount", &buf, &ret)

			if err != nil {
				logger.Error("Error On LoginRpcServer.SL_UpdatePlayerCount : %s", err.Error())
				return
			}

		}

	}()
}
Пример #26
0
func CreateConnectorServerForClient(cfg config.SvrConfig) *Connector {

	db.Init()

	var authCfg config.AuthConfig
	if err := config.ReadConfig("etc/authserver.json", &authCfg); err != nil {
		logger.Fatal("load config failed, error is: %v", err)
	}
	authConn, err := net.Dial("tcp", authCfg.AuthHost)
	if err != nil {
		logger.Fatal("connect logserver failed %s", err.Error())
	}

	var gsCfg config.LoginConfig
	if err = config.ReadConfig("etc/loginserver.json", &gsCfg); err != nil {
		logger.Fatal("load config failed, error is: %v", err)
	}
	gsConn, err := net.Dial("tcp", gsCfg.LoginHost)
	if err != nil {
		logger.Fatal("%s", err.Error())
	}

	pConnector = &Connector{
		m:           make(map[uint32]serverInfo),
		authserver:  rpc.NewClient(authConn),
		loginserver: rpc.NewClient(gsConn),
		rpcServer:   server.NewServer(),
		players:     make(map[uint64]*Player),
		playersbyid: make(map[string]*Player),
	}

	//初始化cache
	logger.Info("Init Cache %v", authCfg.MainCacheProfile)
	pConnector.maincache = db.NewCachePool(authCfg.MainCacheProfile)

	pConnector.rpcServer.ApplyProtocol(protobuf.CS_Protocol_value)
	pConnector.rpcServer.Register(pConnector)

	pConnector.rpcServer.RegCallBackOnConn(
		func(conn server.RpcConn) {
			pConnector.onConn(conn)
		},
	)

	pConnector.rpcServer.RegCallBackOnDisConn(
		func(conn server.RpcConn) {
			pConnector.onDisConn(conn)
		},
	)

	pConnector.rpcServer.RegCallBackOnCallBefore(
		func(conn server.RpcConn) {
			conn.Lock()
		},
	)

	pConnector.rpcServer.RegCallBackOnCallAfter(
		func(conn server.RpcConn) {
			conn.Unlock()
		},
	)

	//开始对fightserver的RPC服务
	pConnector.FsMgr.Init(pConnector.rpcServer, cfg)

	listener, err := net.Listen("tcp", cfg.TcpHost)
	if err != nil {
		logger.Fatal("net.Listen: %s", err.Error())
	}

	pConnector.id = cfg.ServerID
	pConnector.listenTcpIp = cfg.TcpHost
	pConnector.listenHttpIp = cfg.HttpHost

	pConnector.sendPlayerCountToGateServer()

	go func() {
		for {
			//For Client/////////////////////////////
			time.Sleep(time.Millisecond * 5)
			conn, err := listener.Accept()

			if err != nil {
				logger.Error("cns StartServices %s", err.Error())
				break
			}

			go func() {
				rpcConn := server.NewTCPSocketConn(pConnector.rpcServer, conn, 128, 45, 1)
				defer func() {
					if r := recover(); r != nil {
						logger.Error("player rpc runtime error begin:", r)
						debug.PrintStack()
						rpcConn.Close()

						logger.Error("player rpc runtime error end ")
					}
				}()

				pConnector.rpcServer.ServeConn(rpcConn)
			}()
		}
	}()

	http.HandleFunc("/", wsServeConnHandler)
	http.ListenAndServe(cfg.HttpHost, nil)

	return pConnector
}
Пример #27
0
func NewDBServer(cfg config.DBConfig) (server *DBServer) {
	server = &DBServer{
		dbGroups:    map[string]dbGroup{},
		cacheGroups: map[string]cacheGroup{},
		tables:      map[string]*table{},
		exit:        make(chan bool),
	}

	//http.Handle("/debug/state", debugHTTP{server})

	//初始化所有的db
	for key, pools := range cfg.DBProfiles {
		logger.Info("Init DB Profile %s", key)

		server.dbGroups = make(map[string]dbGroup)
		server.dbVirNodes = make(map[string]map[uint32]uint32)
		server.dbNodes = make(map[string][]uint32)

		temDbs := make(map[uint32]uint32)
		temGroups := make(dbGroup)
		temDbInt := []uint32{}
		for _, poolCfg := range pools {
			logger.Info("Init DB %v", poolCfg)
			leng := makeHash(poolCfg.NodeName)
			temGroups[leng] = db.NewDBPool(poolCfg)
			if poolCfg.Vnode <= 0 {
				poolCfg.Vnode = 1
			}

			var i uint8
			for i = 0; i < poolCfg.Vnode; i++ {
				keys := makeHash(fmt.Sprintf("%s#%d", poolCfg.NodeName, i))
				temDbs[keys] = leng
				temDbInt = append(temDbInt, keys)
			}

		}
		server.dbGroups[key] = temGroups
		bubbleSort(temDbInt) //排序节点
		server.dbVirNodes[key] = temDbs
		server.dbNodes[key] = temDbInt
	}

	//初始化所有的cache
	for key, pools := range cfg.CacheProfiles {
		logger.Info("Init Cache Profile %s", key)

		server.cacheGroups = make(map[string]cacheGroup)
		server.cacheVirNodes = make(map[string]map[uint32]uint32)
		server.cacheNodes = make(map[string][]uint32)

		temDbs := make(map[uint32]uint32)
		temGroups := make(cacheGroup)
		temDbInt := []uint32{}
		for _, poolCfg := range pools {
			logger.Info("Init Cache %v", poolCfg)
			leng := makeHash(poolCfg.NodeName)
			temGroups[leng] = db.NewCachePool(poolCfg)

			if poolCfg.Vnode <= 0 {
				poolCfg.Vnode = 1
			}

			//leng := len(server.cacheGroups[key]) - 1
			var i uint8
			for i = 0; i < poolCfg.Vnode; i++ {
				keys := makeHash(fmt.Sprintf("%s#%d", poolCfg.NodeName, i))
				temDbs[keys] = leng
				temDbInt = append(temDbInt, keys)
			}

		}
		server.cacheGroups[key] = temGroups
		bubbleSort(temDbInt) //排序节点
		server.cacheVirNodes[key] = temDbs
		server.cacheNodes[key] = temDbInt

	}

	//初始化table
	for key, table := range cfg.Tables {
		logger.Info("Init Table: %s %v", key, table)

		server.tables[key] = NewTable(key, table, server)
	}

	return server
}
Пример #28
0
func NewTable(name string, cfg config.TableConfig, server *DBServer) (t *table) {
	var (
		caches       cacheGroup
		cacheNode    []uint32
		dbs          dbGroup
		dbNode       []uint32
		dbVirNode    map[uint32]uint32
		cacheVirNode map[uint32]uint32
	)
	if cfg.CacheProfile != "" {
		var exist bool
		if caches, exist = server.cacheGroups[cfg.CacheProfile]; !exist {
			logger.Fatal("NewTable: table cache profile not found: %s", cfg.CacheProfile)
		}
		cacheNode, _ = server.cacheNodes[cfg.CacheProfile]
		cacheVirNode, _ = server.cacheVirNodes[cfg.CacheProfile]
	}

	if cfg.DBProfile != "" {
		var exist bool
		if dbs, exist = server.dbGroups[cfg.DBProfile]; !exist {
			logger.Fatal("NewTable: table db profile not found: %s", cfg.DBProfile)
		}
		dbNode, _ = server.dbNodes[cfg.DBProfile]
		dbVirNode, _ = server.dbVirNodes[cfg.DBProfile]
		for _, dbpool := range dbs {
			db := dbpool.Get()
			defer db.Recycle()
			/*
				query := fmt.Sprintf(`
						CREATE TABLE IF NOT EXISTS %s (
					    added_id INT NOT NULL AUTO_INCREMENT PRIMARY KEY,
					    id BINARY(32) NOT NULL,
					    body MEDIUMBLOB,
					    updated TIMESTAMP NOT NULL,
					    UNIQUE KEY (id),
					    KEY (updated)
					) ENGINE=InnoDB;
					`, name)
			*/

			query := fmt.Sprintf(`
					CREATE TABLE IF NOT EXISTS %s (
				    id BINARY(64) NOT NULL PRIMARY KEY,
					auto_id BIGINT UNSIGNED NOT NULL AUTO_INCREMENT,
				    body MEDIUMBLOB,
				    updated TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
				    KEY (updated),
					key (auto_id)
				) ENGINE=InnoDB;
				`, name)

			logger.Info("CreateQuery :%s", query)
			rst, err := db.Exec(
				query,
			)

			if err != nil {
				logger.Fatal("NewTable: db %v create table %s faild! %s", dbpool, name, err.Error())
			}

			logger.Info("NewTable: db %v init %s: %v", dbpool, name, rst)

		}
	}

	if caches == nil && dbs == nil {
		logger.Fatal("NewTable: table %s need a save func", name)
	}

	queryStats := stats.NewTimings("")
	qpsRates := stats.NewRates("", queryStats, 20, 10e9)
	return &table{
		name, caches, dbs,
		cfg.DeleteExpiry,
		queryStats,
		qpsRates,
		cacheNode,
		dbNode,
		dbVirNode,
		cacheVirNode,
	}
}
Пример #29
0
func (self *Connector) CS_CheckSession(conn server.RpcConn, login protobuf.CS_CheckSession) (err error) {

	rep := protobuf.SC_CheckSessionResult{}
	uid := login.GetUid()
	var rst []byte

	rst, err = redis.Bytes(self.maincache.Do("GET", "SessionKey_"+uid))
	rep.SetResult(protobuf.SC_CheckSessionResult_AUTH_FAILED)
	rep.SetServerTime(uint32(time.Now().Unix()))
	if rst != nil || err == nil {
		if login.GetSessionKey() == string(rst) {
			rep.SetResult(protobuf.SC_CheckSessionResult_OK)
		}
	}

	logger.Debug("SC_CheckSessionResult %v", rep)

	rep.SetResult(rep.GetResult())

	if rep.GetResult() == protobuf.SC_CheckSessionResult_OK {
		WriteResult(conn, &rep)
		if p, ok := self.playersbyid[login.GetUid()]; ok {
			if err := p.conn.Close(); err == nil {
				logger.Info("kick the online player")
			}
		}

		var base protobuf.PlayerBaseInfo
		logger.Info("query db : %v", login.GetUid())
		result, err := db.Query("playerbase", login.GetUid(), &base)
		if result == false {
			base = protobuf.PlayerBaseInfo{}
			base.SetUid(login.GetUid())

			stat := &protobuf.StatusInfo{}
			stat.SetName("test_" + uid)
			stat.SetLevel(1)

			base.SetStat(stat)
			db.Write("playerbase", login.GetUid(), &base)
			logger.Info("playerbase create %v", login.GetUid())
		} else {
			if err != nil {
				logger.Info("err query db : %v", err)
				return err
			}
			logger.Info("playerbase find")
		}

		p := &Player{PlayerBaseInfo: &base, conn: conn}

		p.SetUid(uid)

		//进入服务器全局表

		self.addPlayer(conn.GetId(), p)

	} else {
		WriteResult(conn, &rep)

		go func() {
			time.Sleep(time.Millisecond * 1000)
			defer func() {
				conn.Close()
			}()
		}()
	}

	return nil
}
Пример #30
0
func (self *Connector) onDisConn(conn server.RpcConn) {
	logger.Info("Connector:onDisConn  %v", conn.GetId())
	self.delPlayer(conn.GetId())
}