Пример #1
0
// Collects all the source files from a single target
func collectAllFiles(state *core.BuildState, target *core.BuildTarget, coveragePackages, allFiles map[string]bool, doneTargets map[*core.BuildTarget]bool, includeAllFiles bool) {
	doneTargets[target] = true
	if !includeAllFiles && !coveragePackages[target.Label.PackageName] {
		return
	}
	// Small hack here; explore these targets when we don't have any sources yet. Helps languages
	// like Java where we generate a wrapper target with a complete one immediately underneath.
	// TODO(pebers): do we still need this now we have Java sourcemaps?
	if !target.OutputIsComplete || len(allFiles) == 0 {
		for _, dep := range target.Dependencies() {
			if !doneTargets[dep] {
				collectAllFiles(state, dep, coveragePackages, allFiles, doneTargets, includeAllFiles)
			}
		}
	}
	if target.IsTest {
		return // Test sources don't count for coverage.
	}
	for _, path := range target.AllSourcePaths(state.Graph) {
		extension := filepath.Ext(path)
		for _, ext := range state.Config.Cover.FileExtension {
			if ext == extension {
				allFiles[path] = target.IsTest || target.TestOnly // Skip test source files from actual coverage display
				break
			}
		}
	}
}
Пример #2
0
func makeJSONTarget(graph *core.BuildGraph, target *core.BuildTarget) JSONTarget {
	t := JSONTarget{}
	for in := range core.IterSources(graph, target) {
		t.Inputs = append(t.Inputs, in.Src)
	}
	for _, out := range target.Outputs() {
		t.Outputs = append(t.Outputs, path.Join(target.Label.PackageName, out))
	}
	for _, src := range target.AllSourcePaths(graph) {
		t.Sources = append(t.Sources, src)
	}
	for _, dep := range target.Dependencies() {
		t.Deps = append(t.Deps, dep.Label.String())
	}
	for data := range core.IterRuntimeFiles(graph, target, false) {
		t.Data = append(t.Data, data.Src)
	}
	t.Labels = target.Labels
	t.Requires = target.Requires
	rawHash := append(build.RuleHash(target, true, false), core.State.Hashes.Config...)
	t.Hash = base64.RawStdEncoding.EncodeToString(rawHash)
	t.Test = target.IsTest
	t.Binary = target.IsBinary
	t.TestOnly = target.TestOnly
	return t
}
Пример #3
0
// Attempts to detect cycles in the build graph. Returns an empty slice if none is found,
// otherwise returns a slice of labels describing the cycle.
func findGraphCycle(graph *core.BuildGraph, target *core.BuildTarget) []*core.BuildTarget {
	index := func(haystack []*core.BuildTarget, needle *core.BuildTarget) int {
		for i, straw := range haystack {
			if straw == needle {
				return i
			}
		}
		return -1
	}

	var detectCycle func(*core.BuildTarget, []*core.BuildTarget) []*core.BuildTarget
	detectCycle = func(target *core.BuildTarget, deps []*core.BuildTarget) []*core.BuildTarget {
		if i := index(deps, target); i != -1 {
			return deps[i:]
		}
		deps = append(deps, target)
		for _, dep := range target.Dependencies() {
			if cycle := detectCycle(dep, deps); len(cycle) > 0 {
				return cycle
			}
		}
		return nil
	}
	return detectCycle(target, nil)
}
Пример #4
0
func printTarget(state *core.BuildState, target *core.BuildTarget, indent string, targets map[*core.BuildTarget]bool, unique bool) {
	if unique && targets[target] {
		return
	}
	targets[target] = true
	if target.ShouldInclude(state.Include, state.Exclude) {
		fmt.Printf("%s%s\n", indent, target.Label)
	}
	if !unique {
		indent = indent + "  "
	}
	for _, dep := range target.Dependencies() {
		printTarget(state, dep, indent, targets, unique)
	}
}
Пример #5
0
// Return true if the rule needs building, false if the existing outputs are OK.
func needsBuilding(state *core.BuildState, target *core.BuildTarget, postBuild bool) bool {
	// Check the dependencies first, because they don't need any disk I/O.
	if target.NeedsTransitiveDependencies {
		if anyDependencyHasChanged(target) {
			return true // one of the transitive deps has changed, need to rebuild
		}
	} else {
		for _, dep := range target.Dependencies() {
			if dep.State() < core.Unchanged {
				log.Debug("Need to rebuild %s, %s has changed", target.Label, dep.Label)
				return true // dependency has just been rebuilt, do this too.
			}
		}
	}
	oldRuleHash, oldConfigHash, oldSourceHash := readRuleHashFile(ruleHashFileName(target), postBuild)
	if !bytes.Equal(oldConfigHash, state.Hashes.Config) {
		if len(oldConfigHash) == 0 {
			// Small nicety to make it a bit clearer what's going on.
			log.Debug("Need to build %s, outputs aren't there", target.Label)
		} else {
			log.Debug("Need to rebuild %s, config has changed (was %s, need %s)", target.Label, b64(oldConfigHash), b64(state.Hashes.Config))
		}
		return true
	}
	newRuleHash := RuleHash(target, false, postBuild)
	if !bytes.Equal(oldRuleHash, newRuleHash) {
		log.Debug("Need to rebuild %s, rule has changed (was %s, need %s)", target.Label, b64(oldRuleHash), b64(newRuleHash))
		return true
	}
	newSourceHash, err := sourceHash(state.Graph, target)
	if err != nil || !bytes.Equal(oldSourceHash, newSourceHash) {
		log.Debug("Need to rebuild %s, sources have changed (was %s, need %s)", target.Label, b64(oldSourceHash), b64(newSourceHash))
		return true
	}
	// Check the outputs of this rule exist. This would only happen if the user had
	// removed them but it's incredibly aggravating if you remove an output and the
	// rule won't rebuild itself.
	for _, output := range target.Outputs() {
		realOutput := path.Join(target.OutDir(), output)
		if !core.PathExists(realOutput) {
			log.Debug("Output %s doesn't exist for rule %s; will rebuild.", realOutput, target.Label)
			return true
		}
	}
	// Maybe we've forced a rebuild. Do this last; might be interesting to see if it needed building anyway.
	return state.ForceRebuild && (state.IsOriginalTarget(target.Label) || state.IsOriginalTarget(target.Label.Parent()))
}