Пример #1
0
// moon shows the icon for clear weather at night
func (d *dimen) moon(bg, fg string) {
	x, y, w, h := d.x, d.y, d.width, d.height
	cx := x + w/2
	cy := y + h/2
	w2 := w / 2
	openvg.FillColor(fg)
	openvg.Circle(cx, cy, w2)
	openvg.FillColor(bg)
	openvg.Circle(x+w*0.65, cy, w2)
}
Пример #2
0
func main() {
	var color string
	openvg.Start(width, height)
	openvg.Background(200, 200, 200)
	for i := 0; i < niter; i++ {
		x := random(0, width)
		y := random(height/3, (height*2)/3)
		r := random(0, 10000)
		switch {
		case r >= 0 && r <= 2500:
			color = "white"
		case r > 2500 && r <= 5000:
			color = "maroon"
		case r > 5000 && r <= 7500:
			color = "gray"
		case r > 7500 && r <= 10000:
			color = "black"
		}
		openvg.FillColor(color, openvg.VGfloat(opacity))
		openvg.Circle(openvg.VGfloat(x), openvg.VGfloat(y), openvg.VGfloat(size))
	}
	openvg.End()
	bufio.NewReader(os.Stdin).ReadByte()
	openvg.Finish()
}
Пример #3
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// drop shows the raindrop icon
func (d *dimen) drop(color string) {
	x, y, w, h := d.x, d.y, d.width, d.height
	openvg.FillColor(color)
	openvg.Ellipse(x+(w/2), y+(h*0.40), w*0.52, h*0.65)
	xp := []openvg.VGfloat{x + (w / 2), x + (w * 0.25), x + (w * 0.75)}
	yp := []openvg.VGfloat{y + h, y + (h / 2), y + (h / 2)}
	openvg.Polygon(xp, yp)
}
Пример #4
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func roundhand(cx, cy, px, py, stroke openvg.VGfloat, color string) {
	openvg.StrokeWidth(stroke)
	openvg.StrokeColor(color)
	openvg.Line(cx, cy, px, py)
	openvg.StrokeWidth(0)
	openvg.FillColor(color)
	openvg.Ellipse(px, py, stroke, stroke)
}
Пример #5
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// cloud shows the cloudy icon
func (d *dimen) cloud(color string) {
	x, y, w, h := d.x, d.y, d.width, d.height
	radius := d.width / 3
	r2 := radius * 1.8
	openvg.FillColor(color)
	openvg.Circle(x+w*0.25, y+h*0.25, radius)
	openvg.Circle(x+w*0.30, y+h*0.45, radius)
	openvg.Circle(x+w*0.60, y+h*0.40, r2)
}
Пример #6
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// wind shows the windy icon
func (d *dimen) wind(bg, color string) {
	x, y, w, h := d.x, d.y, d.width, d.height
	openvg.FillColor(bg, 0)
	openvg.StrokeWidth(w / 25)
	openvg.StrokeColor(color)
	openvg.Qbezier(x+w*0.10, y+h*0.8, x+w*0.50, y+h*0.60, x+w*0.9, y+h*0.85)
	openvg.Qbezier(x+w*0.10, y+h*0.5, x+w*0.55, y+h*0.30, x+w*0.9, y+h*0.55)
	openvg.Qbezier(x+w*0.10, y+h*0.2, x+w*0.60, y+h*0.10, x+w*0.9, y+h*0.35)
	openvg.StrokeWidth(0)
}
Пример #7
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func secondhand(cx, cy, sx, sy, textsize openvg.VGfloat) {
	openvg.FillColor(secolor, 0.4)
	openvg.Ellipse(sx, sy, textsize, textsize)
	if secline {
		openvg.StrokeWidth(textsize / 6)
		openvg.StrokeColor(secolor)
		openvg.Line(cx, cy, sx, sy)
		openvg.StrokeWidth(0)
	}
}
Пример #8
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func face(x, y, r openvg.VGfloat, ts int) {
	var fx, fy, va openvg.VGfloat
	va = openvg.VGfloat(ts) / 2.0
	secsize := openvg.VGfloat(ts) / 3
	radius := float64(r)
	ir := radius * 1.2
	// hour display
	openvg.FillColor(digitcolor)
	openvg.StrokeColor(digitcolor)
	openvg.StrokeWidth(5)
	for h := 12; h > 0; h-- {
		t := hourangles[h%12] * deg2rad
		fx = x + openvg.VGfloat(radius*math.Cos(t))
		fy = y + openvg.VGfloat(radius*math.Sin(t))
		ix := x + openvg.VGfloat(ir*math.Cos(t))
		iy := y + openvg.VGfloat(ir*math.Sin(t))
		if showdigits {
			openvg.TextMid(fx, fy-va, hourdigits[h%12], "sans", ts)
		} else {
			openvg.Line(fx, fy, ix, iy)
		}
	}
	// second display
	openvg.FillColor(dotcolor)
	openvg.StrokeColor(dotcolor)
	openvg.StrokeWidth(2)
	re := radius * edge
	for a := 0.0; a < 360; a += 6.0 {
		t := a * deg2rad
		sx := x + openvg.VGfloat(re*math.Cos(t))
		sy := y + openvg.VGfloat(re*math.Sin(t))
		if showdots {
			openvg.Ellipse(sx, sy, secsize, secsize)
		} else {
			ix := x + openvg.VGfloat(ir*math.Cos(t))
			iy := y + openvg.VGfloat(ir*math.Sin(t))
			openvg.Line(sx, sy, ix, iy)
		}
	}
	openvg.StrokeWidth(0)

}
Пример #9
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// countdown shows a countdown display to the top of minute
func (d *display) countdown() {
	tick := time.NewTicker(1 * time.Second)
	ty := d.height / 2
	th := d.height / 20
	size := d.width / 70
	for delay := 60 - time.Now().Second(); delay > 0; delay-- {
		select {
		case <-tick.C:
			tx := d.width * (openvg.VGfloat(60-delay) / 60)
			openvg.BackgroundColor(d.bgcolor)
			openvg.FillColor("black")
			openvg.Rect(0, ty, d.width, th)
			openvg.FillColor("white")
			openvg.TextEnd(tx, ty+(th/4), fmt.Sprintf("start in %d ", delay), "sans", int(size))
			openvg.Rect(tx, ty, d.width-tx, th)
			openvg.End()
		}
	}
	openvg.BackgroundColor(d.bgcolor)
}
Пример #10
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func arrowhand(cx, cy, px, py, r openvg.VGfloat, t float64, value int, color string) {
	ax := []openvg.VGfloat{cx, 0, px, 0, cx}
	ay := []openvg.VGfloat{cy, 0, py, 0, cy}
	t = minadjust(t, value) * deg2rad
	rf := float64(r * 0.9)
	tf := math.Pi / 45.0
	ax[1] = cx + openvg.VGfloat(rf*math.Cos(t-tf))
	ay[1] = cy + openvg.VGfloat(rf*math.Sin(t-tf))
	ax[3] = cx + openvg.VGfloat(rf*math.Cos(t+tf))
	ay[3] = cy + openvg.VGfloat(rf*math.Sin(t+tf))
	openvg.FillColor(color)
	openvg.Polygon(ax, ay)
}
Пример #11
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//planets is an exploration of scale
func planets(width, height int, message string) {

	w := float64(width)
	h := float64(height)
	y := h / 2

	margin := 100.0
	minsize := 7.0
	labeloc := 100.0
	bgcolor := "black"
	labelcolor := "white"
	maxsize := (h / 2) * 0.05

	origin := sun.distance
	mostDistant := neptune.distance
	firstSize := mercury.radius
	lastSize := neptune.radius

	openvg.Start(width, height)
	openvg.BackgroundColor(bgcolor)

	for _, p := range SolarSystem {
		x := vmap(p.distance, origin, mostDistant, margin, w-margin)
		r := vmap(p.radius, firstSize, lastSize, minsize, maxsize)

		if p.name == "Sun" {
			openvg.FillRGB(p.color.Red, p.color.Green, p.color.Blue, 1)
			openvg.Circle(margin-(r/2), y, r)
		} else {
			light(x, y, r, p.color)
			openvg.Circle(x, y, r)
			if p.name == "Saturn" {
				ringwidth := r * 2.35 // Saturn's rings are over 2x the planet radius
				openvg.StrokeWidth(3)
				openvg.StrokeRGB(p.color.Red, p.color.Green, p.color.Blue, 1)
				openvg.Line((x - ringwidth/2), y, (x + ringwidth/2), y)
				openvg.StrokeWidth(0)
			}
		}
		if p.name == "Earth" && len(message) > 1 {
			openvg.StrokeColor(labelcolor)
			openvg.StrokeWidth(1)
			openvg.Line(x, y+(r/2), x, y+labeloc)
			openvg.StrokeWidth(0)
			openvg.FillColor(labelcolor)
			openvg.TextMid(x, y+labeloc+10, message, "sans", 12)
		}
	}
	openvg.End()
}
Пример #12
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// main plots data from specified files or standard input in a
// grid where plotc specifies the number of columns.
func main() {
	w, h := openvg.Init()
	openvg.Start(w, h)
	openvg.FillColor("white")
	openvg.Rect(0, 0, gwidth, gheight)
	filenames := flag.Args()
	if len(filenames) == 0 {
		doplot(beginx, beginy, "")
	} else {
		plotgrid(beginx, beginy, filenames)
	}
	openvg.SaveEnd("vgplot.raw")
	bufio.NewReader(os.Stdin).ReadByte()
	openvg.Finish()
}
Пример #13
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func combohand(cx, cy, px, py, r, stroke openvg.VGfloat, t float64, value int, color string) {
	thinr := float64(r * 0.25)
	t = minadjust(t, value) * deg2rad
	tx := cx + openvg.VGfloat(thinr*math.Cos(t))
	ty := cy + openvg.VGfloat(thinr*math.Sin(t))
	openvg.FillColor(color)
	openvg.Ellipse(px, py, stroke*2, stroke*2)
	openvg.Ellipse(tx, ty, stroke*2, stroke*2)
	openvg.StrokeWidth(stroke)
	openvg.StrokeColor(color)
	openvg.Line(cx, cy, tx, ty)
	openvg.StrokeWidth(stroke * 2)
	openvg.Line(tx, ty, px, py)
	openvg.StrokeWidth(0)
}
Пример #14
0
func main() {

	width, height := openvg.Init()

	w := openvg.VGfloat(width)
	h := openvg.VGfloat(height)
	y := h / 2
	var (
		margin  openvg.VGfloat = 100.0
		minsize openvg.VGfloat = 7.0
		labeloc openvg.VGfloat = 100.0
	)
	bgcolor := "black"
	labelcolor := "white"
	maxsize := (h / 2) * 0.05

	origin := sun.distance
	mostDistant := neptune.distance
	firstSize := mercury.radius
	lastSize := neptune.radius

	openvg.Start(width, height)
	openvg.BackgroundColor(bgcolor)

	for _, p := range solarSystem {
		x := vmap(p.distance, origin, mostDistant, margin, w-margin)
		r := vmap(p.radius, firstSize, lastSize, minsize, maxsize)

		if p.name == "Sun" {
			openvg.FillRGB(p.color.Red, p.color.Green, p.color.Blue, 1)
			openvg.Circle(margin-(r/2), y, r)
		} else {
			light(x, y, r, p.color)
			openvg.Circle(x, y, r)
		}
		if p.name == "Earth" && len(os.Args) > 1 {
			openvg.StrokeColor(labelcolor)
			openvg.StrokeWidth(1)
			openvg.Line(x, y+(r/2), x, y+labeloc)
			openvg.StrokeWidth(0)
			openvg.FillColor(labelcolor)
			openvg.TextMid(x, y+labeloc+10, os.Args[1], "sans", 12)
		}
	}
	openvg.End()
	bufio.NewReader(os.Stdin).ReadByte()
	openvg.Finish()
}
Пример #15
0
func main() {
	width, height := openvg.Init() // OpenGL, etc initialization

	w2 := float64(width / 2)
	h2 := float64(height / 2)
	w := float64(width)

	openvg.Start(width, height)                               // Start the picture
	openvg.BackgroundColor("black")                           // Black background
	openvg.FillRGB(44, 77, 232, 1)                            // Big blue marble
	openvg.Circle(w2, 0, w)                                   // The "world"
	openvg.FillColor("white")                                 // White text
	openvg.TextMid(w2, h2, "hello, world", "serif", width/10) // Greetings
	openvg.SaveEnd("hello.raw")                               // End the picture
	bufio.NewReader(os.Stdin).ReadBytes('\n')                 // Pause until [RETURN]
	openvg.Finish()                                           // Graphics cleanup
}
Пример #16
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// textwrap draws text at location, wrapping at the specified width
func textwrap(x, y, w float64, s string, font string, size int, leading, factor float64, color string) {
	openvg.FillColor(color)
	wordspacing := openvg.TextWidth("M", font, size)
	words := strings.Split(s, " ")
	xp := x
	yp := y
	edge := x + w
	for i := 0; i < len(words); i++ {
		tw := openvg.TextWidth(words[i], font, size)
		openvg.Text(xp, yp, words[i], font, size)
		xp += tw + (wordspacing * factor)
		if xp > edge {
			xp = x
			yp -= leading
		}

	}
}
Пример #17
0
func gradient(width, height int) {
	w := float64(width)
	h := float64(height)
	stops := []openvg.Offcolor{
		{0.0, openvg.RGB{255, 255, 255}, 1.0},
		{0.5, openvg.RGB{128, 128, 128}, 1.0},
		{1.0, openvg.RGB{0, 0, 0}, 1.0},
	}

	x1 := w / 8
	x2 := (w * 3) / 8
	y1 := h / 3
	y2 := (h * 2) / 3
	cx := (w * 3) / 4
	cy := (h / 2)
	r := (x2 - x1)
	fx := cx + (r / 4)
	fy := cy + (r / 4)
	openvg.Start(width, height)
	openvg.BackgroundRGB(128, 128, 128, 1)
	openvg.FillLinearGradient(x1, y1, x2, y2, stops)
	openvg.Rect(x1, y1, x2-x1, y2-y1)
	openvg.FillRadialGradient(cx, cy, fx, fy, r, stops)
	openvg.Circle(cx, cy, r)

	openvg.FillRGB(0, 0, 0, 0.3)
	openvg.Circle(x1, y1, 10)
	openvg.Circle(x2, y2, 10)
	openvg.Circle(cx, cy, 10)
	openvg.Circle(cx+r/2, cy, 10)
	openvg.Circle(fx, fy, 10)

	openvg.FillColor("black")
	SansTypeface := "sans"
	openvg.TextMid(x1, y1-20, "(x1, y1)", SansTypeface, 18)
	openvg.TextMid(x2, y2+10, "(x2, y2)", SansTypeface, 18)
	openvg.TextMid(cx, cy, "(cx, cy)", SansTypeface, 18)
	openvg.TextMid(fx, fy, "(fx, fy)", SansTypeface, 18)
	openvg.TextEnd(cx+(r/2)+20, cy, "r", SansTypeface, 18)

	openvg.TextMid(x1+((x2-x1)/2), h/6, "Linear Gradient", SansTypeface, 36)
	openvg.TextMid(cx, h/6, "Radial Gradient", SansTypeface, 36)
	openvg.End()
}
Пример #18
0
func main() {
	width, height := openvg.Init() // OpenGL, etc initialization

	w := openvg.VGfloat(width)
	h := openvg.VGfloat(height)

	openvg.Start(width, height)     // Start the picture
	openvg.BackgroundColor("white") // Black background
	openvg.FillColor("black")
	var x, y, spacing openvg.VGfloat

	x = w * 0.10
	y = h * 0.90
	fontsize := 24
	spacing = openvg.VGfloat(fontsize) * 2
	var data = []string{
		"\x00\x01\x02\x03\x04\x05\x06\x07\x08\x09\x0a\x0b\x0c\x0d\x0e\x0f",
		"\x10\x11\x12\x13\x14\x15\x16\x17\x18\x19\x1a\x1b\x1c\x1d\x1e\x1f",
		"\x20\x21\x22\x23\x24\x25\x26\x27\x28\x29\x2a\x2b\x2c\x2d\x2e\x2f",
		"\x30\x31\x32\x33\x34\x35\x36\x37\x38\x39\x3a\x3b\x3c\x3d\x3e\x3f",
		"\x40\x41\x42\x43\x44\x45\x46\x47\x48\x49\x4a\x4b\x4c\x4d\x4e\x4f",
		"\x50\x51\x52\x53\x54\x55\x56\x57\x58\x59\x5a\x5b\x5c\x5d\x5e\x5f",
		"\x60\x61\x62\x63\x64\x65\x66\x67\x68\x69\x6a\x6b\x6c\x6d\x6e\x6f",
		"\x70\x71\x72\x73\x74\x75\x76\x77\x78\x79\x7a\x7b\x7c\x7d\x7e\x7f",
		"\x80\x81\x82\x83\x84\x85\x86\x87\x88\x89\x8a\x8b\x8c\x8d\x8e\x8f",
		"\x90\x91\x92\x93\x94\x95\x96\x97\x98\x99\x9a\x9b\x9c\x9d\x9e\x9f",
		"\xa0\xa1\xa2\xa3\xa4\xa5\xa6\xa7\xa8\xa9\xaa\xab\xac\xad\xae\xaf",
		"\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9\xba\xbb\xbc\xbd\xbe\xbf",
		"\xc0\xc1\xc2\xc3\xc4\xc5\xc6\xc7\xc8\xc9\xca\xcb\xcc\xcd\xce\xcf",
		"\xd0\xd1\xd2\xd3\xd4\xd5\xd6\xd7\xd8\xd9\xda\xdb\xdc\xdd\xde\xdf",
		"\xe0\xe1\xe2\xe3\xe4\xe5\xe6\xe7\xe8\xe9\xea\xeb\xec\xed\xee\xef",
		"\xf0\xf1\xf2\xf3\xf4\xf5\xf6\xf7\xf8\xf9\xfa\xfb\xfc\xfd\xfe\xff",
	}
	for i, s := range data {
		openvg.Text(x-(spacing*2), y, fmt.Sprintf("%2x", i), "mono", fontsize)
		openvg.Text(x, y, s, "mono", fontsize)
		y -= spacing
	}
	openvg.End()                              // End the picture
	bufio.NewReader(os.Stdin).ReadBytes('\n') // Pause until [RETURN]
	openvg.Finish()                           // Graphics cleanup
}
Пример #19
0
// sun shows the icon for clear weather
func (d *dimen) sun(color string) {
	x, y, w, h := d.x, d.y, d.width, d.height
	cx := x + (w / 2)
	cy := y + (h / 2)
	r0 := w * 0.50
	r1 := w * 0.45
	r2 := w * 0.30
	openvg.FillColor(color)
	openvg.Circle(cx, cy, r0)
	openvg.StrokeColor(color)
	openvg.StrokeWidth(w / 30)
	for t := 0.0; t < 2*math.Pi; t += math.Pi / 6 {
		c := openvg.VGfloat(math.Cos(t))
		s := openvg.VGfloat(math.Sin(t))
		x1 := (r1 * c) + cx
		y1 := (r1 * s) + cy
		x2 := (r2 * c) + cx
		y2 := (r2 * s) + cy
		openvg.Line(x1, y1, x2, y2)
	}
	openvg.StrokeWidth(0)
}
Пример #20
0
func main() {
	width, height := openvg.Init() // OpenGL, etc initialization

	w2 := float64(width / 2)
	h2 := float64(height / 2)
	w := float64(width)

	stops := []openvg.Offcolor{
		{0.0, openvg.RGB{44, 100, 232}, 1.0}, // blue-ish
		{0.5, openvg.RGB{22, 50, 151}, 1.0},  // darker blue
		{1.0, openvg.RGB{88, 200, 255}, 1.0}, // lighter blue
	}

	openvg.Start(width, height)                               // Start the picture
	openvg.BackgroundColor("black")                           // Black background
	openvg.FillRadialGradient(w2, 0, w2, w2, w*.5, stops)     // Big blue marble
	openvg.Circle(w2, 0, w)                                   // The "world"
	openvg.FillColor("white")                                 // White text
	openvg.TextMid(w2, h2, "hello, world", "serif", width/10) // Greetings
	openvg.SaveEnd("hvg.raw")                                 // End the picture
	bufio.NewReader(os.Stdin).ReadBytes('\n')                 // Pause until [RETURN]
	openvg.Finish()                                           // Graphics cleanup
}
Пример #21
0
func main() {
	var nr = flag.Int("n", 500, "number of objects")
	var message = flag.String("m", "Go/OpenVG", "message")
	var bgcolor = flag.String("bg", "white", "background color")
	var fgcolor = flag.String("fg", "maroon", "text color")

	flag.Parse()
	rseed()

	width, height := openvg.Init()
	fw := openvg.VGfloat(width)
	fh := openvg.VGfloat(height)

	openvg.Start(width, height)
	openvg.BackgroundColor(*bgcolor)
	for i := 0; i < *nr; i++ {

		red := uint8(rand.Intn(255))
		green := uint8(rand.Intn(255))
		blue := uint8(rand.Intn(255))
		alpha := randf()

		x := randf() * fw
		y := randf() * fh
		radius := randf() * fw / 10

		openvg.FillRGB(red, green, blue, alpha)
		openvg.Circle(x, y, radius)
	}
	openvg.FillColor(*fgcolor)
	openvg.TextMid(fw/2, fh/2, *message, "sans", width/25)
	openvg.End()

	bufio.NewReader(os.Stdin).ReadBytes('\n')
	openvg.Finish()
}
Пример #22
0
// plot places a plot at the specified location with the specified dimemsions
// using the specified settings, using the specified data
func plot(x, y, w, h float64, settings plotset, d []rawdata) {
	nd := len(d)
	if nd < 2 {
		fmt.Fprintf(os.Stderr, "%d is not enough points to plot\n", len(d))
		return
	}
	// Compute the minima and maxima of the data
	maxx, minx := d[0].x, d[0].x
	maxy, miny := d[0].y, d[0].y
	for _, v := range d {

		if v.x > maxx {
			maxx = v.x
		}
		if v.y > maxy {
			maxy = v.y
		}
		if v.x < minx {
			minx = v.x
		}
		if v.y < miny {
			miny = v.y
		}
	}
	// Prepare for a area or line chart by allocating
	// polygon coordinates; for the horizon plot, you need two extra coordinates
	// for the extrema.
	needpoly := settings.opt["area"] || settings.opt["connect"]
	var xpoly, ypoly []float64
	if needpoly {
		xpoly = make([]float64, nd+2)
		ypoly = make([]float64, nd+2)
		// preload the extrema of the polygon,
		// the bottom left and bottom right of the plot's rectangle
		xpoly[0] = x
		ypoly[0] = y
		xpoly[nd+1] = x + w
		ypoly[nd+1] = y
	}
	// Draw the plot's bounding rectangle
	if settings.opt["showbg"] && !settings.opt["sameplot"] {
		openvg.FillColor(settings.attr["bgcolor"])
		openvg.Rect(x, y, w, h)
	}
	// Loop through the data, drawing items as specified
	spacer := 10.0
	for i, v := range d {
		xp := fmap(v.x, minx, maxx, x, x+w)
		yp := fmap(v.y, miny, maxy, y, y+h)
		if needpoly {
			xpoly[i+1] = xp
			ypoly[i+1] = yp
		}
		if settings.opt["showbar"] {
			openvg.StrokeColor(settings.attr["barcolor"])
			openvg.StrokeWidth(settings.size["barsize"])
			openvg.Line(xp, yp, xp, y)
		}
		if settings.opt["showdot"] {
			openvg.FillColor(settings.attr["dotcolor"])
			openvg.StrokeWidth(0)
			openvg.Circle(xp, yp, settings.size["dotsize"])
		}
		if settings.opt["showx"] {
			if i%int(settings.size["xinterval"]) == 0 {
				openvg.FillColor("black")
				openvg.TextMid(xp, y-(spacer*2), fmt.Sprintf("%d", int(v.x)), settings.attr["font"], int(settings.size["fontsize"]))
				openvg.StrokeColor("silver")
				openvg.StrokeWidth(1)
				openvg.Line(xp, y, xp, y-spacer)
			}
			openvg.StrokeWidth(0)
		}
	}
	// Done constructing the points for the area or line plots, display them in one shot
	if settings.opt["area"] {
		openvg.FillColor(settings.attr["areacolor"])
		openvg.Polygon(xpoly, ypoly)
	}

	if settings.opt["connect"] {
		openvg.StrokeColor(settings.attr["linecolor"])
		openvg.StrokeWidth(settings.size["linesize"])
		openvg.Polyline(xpoly[1:nd+1], ypoly[1:nd+1])
	}
	// Put on the y axis labels, if specified
	if settings.opt["showy"] {
		bot := math.Floor(miny)
		top := math.Ceil(maxy)
		yrange := top - bot
		interval := yrange / float64(settings.size["yinterval"])
		for yax := bot; yax <= top; yax += interval {
			yaxp := fmap(yax, bot, top, float64(y), float64(y+h))
			openvg.FillColor("black")
			openvg.TextEnd(x-spacer, yaxp, fmt.Sprintf("%.1f", yax), settings.attr["font"], int(settings.size["fontsize"]))
			openvg.StrokeColor("silver")
			openvg.StrokeWidth(1)
			openvg.Line(x-spacer, yaxp, x, yaxp)
		}
		openvg.StrokeWidth(0)
	}
	// Finally, tack on the label, if specified
	if len(settings.attr["label"]) > 0 {
		openvg.FillColor(settings.attr["labelcolor"], 0.3)
		openvg.TextMid(x+(w/2), y+(h/2), settings.attr["label"], settings.attr["font"], int(w/8)) // int(settings.size["fontsize"]))
	}
	openvg.StrokeWidth(0)
}
Пример #23
0
func main() {
	var (
		filename     = flag.String("f", "svgcolors.txt", "input file")
		fontname     = flag.String("font", "sans", "fontname")
		neg          = flag.Bool("neg", false, "negative")
		showrgb      = flag.Bool("rgb", false, "show RGB")
		showcode     = flag.Bool("showcode", true, "show colors and codes")
		circsw       = flag.Bool("circle", true, "circle swatch")
		outline      = flag.Bool("outline", false, "outline swatch")
		fontsize     = flag.Int("fs", 12, "fontsize")
		rowsize      = flag.Int("r", 32, "rowsize")
		colw         = flag.Float64("c", 340, "column size")
		swatch       = flag.Float64("s", 16, "swatch size")
		gutter       = flag.Float64("g", 12, "gutter")
		err          error
		tcolor, line string
	)

	flag.Parse()
	f, oerr := os.Open(*filename)
	if oerr != nil {
		fmt.Fprintf(os.Stderr, "%v\n", oerr)
		return
	}
	width, height := openvg.Init()

	openvg.Start(width, height)
	fw := openvg.VGfloat(width)
	fh := openvg.VGfloat(height)
	if *neg {
		openvg.FillColor("black")
		openvg.Rect(0, 0, fw, fh)
		tcolor = "white"
	} else {
		openvg.FillColor("white")
		openvg.Rect(0, 0, fw, fh)
		tcolor = "black"
	}
	top := fh - 32.0
	left := openvg.VGfloat(32.0)
	cw := openvg.VGfloat(*colw)
	sw := openvg.VGfloat(*swatch)
	g := openvg.VGfloat(*gutter)
	in := bufio.NewReader(f)

	for x, y, nr := left, top, 0; err == nil; nr++ {
		line, err = in.ReadString('\n')
		fields := strings.Split(strings.TrimSpace(line), "\t")
		if nr%*rowsize == 0 && nr > 0 {
			x += cw
			y = top
		}
		if len(fields) == 3 {
			var red, green, blue uint8
			fmt.Sscanf(fields[2], "%d,%d,%d", &red, &green, &blue)
			openvg.FillRGB(red, green, blue, 1)
			if *outline {
				openvg.StrokeColor("black")
				openvg.StrokeWidth(1)
			}
			if *circsw {
				openvg.Circle(x+sw/2, y+sw/2, sw)
			} else {
				openvg.Rect(x, y, sw, sw)
			}
			openvg.StrokeWidth(0)
			openvg.FillColor(tcolor)
			openvg.Text(x+sw+openvg.VGfloat(*fontsize/2), y, fields[0], *fontname, *fontsize)
			var label string
			if *showcode {
				if *showrgb {
					label = fields[1]
				} else {
					label = fields[2]
				}
				openvg.FillColor("gray")
				openvg.TextEnd(x+cw-(sw+g), y, label, *fontname, *fontsize)
			}
		}
		y -= (sw + g)
	}
	openvg.End()
	bufio.NewReader(os.Stdin).ReadBytes('\n')
	openvg.Finish()
}
Пример #24
0
// regionFill colors a rectangular region, and sets the fill color for subsequent text
func (d *dimen) regionFill(bgcolor, textcolor string) {
	openvg.FillColor(bgcolor)
	openvg.Rect(d.x, d.y, d.width, d.height)
	openvg.FillColor(textcolor)
}
Пример #25
0
func main() {
	var resize = flag.Bool("resize", false, "Resize image to fit the screen.")
	var bgcolor = flag.String("bg", "black", "Background color (named color or rgb(r,g,b)).")
	var fgcolor = flag.String("fg", "white", "text color (named color or rgb(r,g,b)).")
	var title = flag.String("t", "", "text annotation")
	var fontsize = flag.Float64("fp", 2.0, "fontsize %")
	var px = flag.Float64("px", 50, "x position %")
	var py = flag.Float64("py", 50, "y position %")
	var texty = flag.Float64("ty", 0, "text y %")
	var exit_code int
	defer func() {
		os.Exit(exit_code)
	}()
	flag.Usage = func() {
		fmt.Fprintf(os.Stderr, `usage: %s [ flags ] image-path

Set specified image as an overlay screen via OpenVG lib.
Default is to put this image to the center.

`, os.Args[0])
		flag.PrintDefaults()
		exit_code = 1
		return
	}

	flag.Parse()
	if flag.NArg() != 1 {
		fmt.Fprintf(os.Stderr, "Exactly one image-path argument must be specified.\n")
		flag.Usage()
		exit_code = 2
		return
	}

	openvg.SaveTerm()
	w, h := openvg.Init()
	openvg.RawTerm()
	defer openvg.Finish()
	defer openvg.RestoreTerm()

	img, err := getimage(flag.Args()[0], w, h, *resize)
	if err != nil {
		exit_code = 3
		return
	}
	ib := img.Bounds()
	imw, imh := ib.Max.X-ib.Min.X, ib.Max.Y-ib.Min.Y
	sig_chan := make(chan os.Signal, 1)
	signal.Notify(sig_chan, os.Interrupt, os.Kill, syscall.SIGHUP, syscall.SIGTERM, syscall.SIGALRM)

	openvg.Start(w, h)
	openvg.BackgroundColor(*bgcolor)
	var x, y openvg.VGfloat
	if *px < 0 || *px > 100 {
		x = openvg.VGfloat(w)/2 - openvg.VGfloat(imw)/2
	} else {
		x = openvg.VGfloat(w)*openvg.VGfloat(*px/100) - openvg.VGfloat(imw)/2
	}

	if *py < 0 || *py > 100 {
		y = openvg.VGfloat(h)/2 - openvg.VGfloat(imh)/2
	} else {
		y = openvg.VGfloat(h)*openvg.VGfloat(*py/100) - openvg.VGfloat(imh)/2
	}
	openvg.Img(x, y, img)
	if len(*title) > 0 {
		var typ openvg.VGfloat
		fs := openvg.VGfloat(*fontsize/100.0) * openvg.VGfloat(w)
		if *texty == 0 {
			typ = y - fs*1.5
		} else {
			typ = openvg.VGfloat(h) * openvg.VGfloat(*texty/100)
		}
		openvg.FillColor(*fgcolor)
		openvg.TextMid(x+openvg.VGfloat(imw)/2, typ, *title, "sans", int(fs))
	}
	openvg.End()

	_ = <-sig_chan
}
Пример #26
0
func centerdot(cx, cy, size openvg.VGfloat) {
	openvg.FillColor(centercolor)
	openvg.Ellipse(cx, cy, size, size)
}
Пример #27
0
func frame(cx, cy, framesize, facesize, textsize openvg.VGfloat, framecolor, facecolor string) {
	openvg.FillColor(framecolor)
	openvg.Roundrect(cx-framesize/2, cy-framesize/2, framesize, framesize, textsize, textsize)
	openvg.FillColor(facecolor)
	openvg.Ellipse(cx, cy, facesize*2.4, facesize*2.4)
}