func main() { var err error g := gocui.NewGui() if err := g.Init(); err != nil { log.Panicln(err) } defer g.Close() g.SetLayout(layout) if err := g.SetKeybinding("", gocui.KeyCtrlC, 0, quit); err != nil { log.Panicln(err) } err = g.MainLoop() if err != nil && err != gocui.ErrorQuit { log.Panicln(err) } }
func main() { var err error g := gocui.NewGui() if err := g.Init(); err != nil { log.Panicln(err) } defer g.Close() g.SetLayout(layout) if err := keybindings(g); err != nil { log.Panicln(err) } g.SelBgColor = gocui.ColorGreen g.SelFgColor = gocui.ColorBlack g.ShowCursor = true err = g.MainLoop() if err != nil && err != gocui.ErrorQuit { log.Panicln(err) } }