Пример #1
0
// keyResponse translates key board input into two different actions: canceling
// the current prompt and making a choice in the cycle prompt.
// Canceling a prompt corresponds to the "CycleConfig.CancelKey" being pressed.
// Making a choice in the cycle prompt corresponds to releasing all of the
// modifiers used to initiate showing the prompt (when "CycleConfig.AutoChoose"
// is true).
// If CancelKey is empty, then no cancel key functionality is provided.
// If AutoChoose is false, then releasing the modifiers will have no effect.
//
// For thos interested in the X details:
// The prompt cycle dialog needs to choose the selection when the
// modifiers (i.e., "alt" in "alt-tab") are released.
// The only way to do this (generally) is to check the raw KeyRelease event.
// Namely, if the keycode *released* is a modifier, we have to and-out
// that modifier from the key release event data. If the modifiers
// remaining aren't up to snuff with the original grabbed modifiers,
// then we can finally "choose" the selection.
// TL;DR - This is how we "exit" the prompt cycle dialog.
func (cycle *Cycle) keyResponse() xevent.KeyReleaseFun {
	f := func(X *xgbutil.XUtil, ev xevent.KeyReleaseEvent) {
		if !cycle.showing {
			return
		}

		mods, kc := keybind.DeduceKeyInfo(ev.State, ev.Detail)

		// If the key release is the cancel key, quit the prompt and
		// don't do anything.
		if keybind.KeyMatch(X, cycle.config.CancelKey, mods, kc) {
			cycle.Hide()
			return
		}

		mods &= ^keybind.ModGet(X, ev.Detail)
		if cycle.grabMods > 0 {
			if mods&cycle.grabMods == 0 {
				cycle.Choose()
			}
		} else {
			if keybind.KeyMatch(X, cycle.config.ConfirmKey, mods, kc) {
				cycle.Choose()
			}
		}
	}
	return xevent.KeyReleaseFun(f)
}
Пример #2
0
func (ct *CommandTray) keyPress() xevent.KeyPressFun {
	f := func(X *xgbutil.XUtil, ev xevent.KeyPressEvent) {

		//		print("Cake:\n")

		if !ct.is_focused {
			//			print("Boom\n")
			return
		}

		mods, kc := keybind.DeduceKeyInfo(ev.State, ev.Detail)

		//		print("Key Press:", mods, kc, "\n")

		switch {
		case keybind.KeyMatch(X, "Escape", mods, kc):
			ct.Blur()

		case keybind.KeyMatch(X, "Return", mods, kc):
			ct.activate()

		case keybind.KeyMatch(X, "Up", mods, kc):
			ct.selected -= 1
			if ct.selected < 0 {
				ct.selected = len(ct.cmds)
			}
			ct.Draw()

		case keybind.KeyMatch(X, "Down", mods, kc):
			if len(ct.cmds) > 0 {
				ct.selected += 1
				ct.selected %= len(ct.cmds)
				ct.Draw()
			}

		case keybind.KeyMatch(X, "BackSpace", mods, kc):
			if len(ct.input) > 0 {

				ct.input = ct.input[:len(ct.input)-1]

				ct.getCommands()

				ct.Draw()
			}

		default:
			s := keybind.LookupString(X, mods, kc)
			if len(s) == 1 {
				ct.input = append(ct.input, rune(strings.ToLower(s)[0]))
				ct.selected = 0

				ct.getCommands()

				ct.Draw()
			}
		}
	}

	return xevent.KeyPressFun(f)
}
Пример #3
0
func (slct *Select) keyResponse() xevent.KeyPressFun {
	f := func(X *xgbutil.XUtil, ev xevent.KeyPressEvent) {
		if !slct.showing {
			return
		}

		beforeLen := len(slct.input.Text)
		mods, kc := keybind.DeduceKeyInfo(ev.State, ev.Detail)

		slct.input.Add(mods, kc)

		switch {
		case keybind.KeyMatch(X, slct.config.BackspaceKey, mods, kc):
			slct.input.Remove()
		case keybind.KeyMatch(X, slct.config.CancelKey, mods, kc):
			slct.Hide()
			return
		case keybind.KeyMatch(X, slct.config.ConfirmKey, mods, kc):
			if slct.selected >= 0 && slct.selected < len(slct.items) {
				slct.items[slct.selected].choose()
				slct.Hide()
			} else if len(slct.items) == 1 {
				slct.items[0].choose()
				slct.Hide()
			}
			return
		case keybind.KeyMatch(X, "Tab", mods, kc) ||
			keybind.KeyMatch(X, "ISO_Left_Tab", mods, kc):

			if len(slct.items) == 0 {
				break
			}
			if mods&xproto.ModMaskShift > 0 {
				if slct.selected == -1 {
					slct.selected++
				}
				slct.selected = misc.Mod(slct.selected-1, len(slct.items))
			} else {
				slct.selected = misc.Mod(slct.selected+1, len(slct.items))
			}
			slct.highlight()
		}

		// If the length of the input changed, then re-evaluate completion
		if beforeLen != len(slct.input.Text) {
			slct.FilterItems(string(slct.input.Text))
			slct.selected = -1
			slct.highlight()
		}
	}
	return xevent.KeyPressFun(f)
}
Пример #4
0
func (msg *Message) keyResponse() xevent.KeyPressFun {
	f := func(X *xgbutil.XUtil, ev xevent.KeyPressEvent) {
		if !msg.showing {
			return
		}

		mods, kc := keybind.DeduceKeyInfo(ev.State, ev.Detail)
		switch {
		case keybind.KeyMatch(X, msg.config.ConfirmKey, mods, kc):
			fallthrough
		case keybind.KeyMatch(X, msg.config.CancelKey, mods, kc):
			msg.Hide()
		}
	}
	return xevent.KeyPressFun(f)
}
Пример #5
0
func (inp *Input) keyResponse() xevent.KeyPressFun {
	f := func(X *xgbutil.XUtil, ev xevent.KeyPressEvent) {
		if !inp.showing {
			return
		}

		mods, kc := keybind.DeduceKeyInfo(ev.State, ev.Detail)
		switch {
		case keybind.KeyMatch(X, "Up", mods, kc):
			if inp.historyIndex > 0 {
				inp.historyIndex--
				inp.input.SetString(inp.history[inp.historyIndex])
			}
		case keybind.KeyMatch(X, "Down", mods, kc):
			if inp.historyIndex < len(inp.history) {
				inp.historyIndex++
				if inp.historyIndex < len(inp.history) {
					inp.input.SetString(inp.history[inp.historyIndex])
				} else {
					inp.input.Reset()
				}
			}
		case keybind.KeyMatch(X, inp.config.BackspaceKey, mods, kc):
			inp.input.Remove()
		case keybind.KeyMatch(X, inp.config.ConfirmKey, mods, kc):
			if inp.do != nil {
				s := string(inp.input.Text)
				histLen := len(inp.history)

				// Don't added repeated entries.
				if histLen == 0 || s != inp.history[histLen-1] {
					inp.history = append(inp.history, s)
				}
				inp.do(inp, s)
			}
		case keybind.KeyMatch(X, inp.config.CancelKey, mods, kc):
			if inp.canceled != nil {
				inp.canceled(inp)
			}
			inp.Hide()
		default:
			inp.input.Add(mods, kc)
		}
	}
	return xevent.KeyPressFun(f)
}
Пример #6
0
func newKeycodeInfo(shortcut string) (KeycodeInfo, bool) {
	if len(shortcut) < 1 {
		return KeycodeInfo{}, false
	}

	shortcut = convertKeysym2Weird(shortcut)
	mod, keys, err := keybind.ParseString(X, shortcut)
	if err != nil {
		logger.Warningf("newKeycodeInfo parse '%s' failed: %v",
			shortcut, err)
		return KeycodeInfo{}, false
	}

	if len(keys) < 1 {
		logger.Warningf("'%s' no details", shortcut)
		return KeycodeInfo{}, false
	}

	state, detail := keybind.DeduceKeyInfo(mod, keys[0])

	return KeycodeInfo{State: state, Detail: detail}, true
}