Пример #1
0
// rotateRight performs a right rotation around the node.
func (tc *treeContext) rotateRight(node *proto.RangeTreeNode) (*proto.RangeTreeNode, error) {
	left, err := tc.getNode(node.LeftKey)
	if err != nil {
		return nil, err
	}
	if left.Black {
		return nil, util.Error("rotating a black node")
	}
	node.LeftKey = left.RightKey
	left.RightKey = &node.Key
	left.Black = node.Black
	node.Black = false
	tc.setNode(node)
	tc.setNode(left)
	return left, nil
}
Пример #2
0
// insert performs the insertion of a new range into the RangeTree. It will
// recursively call insert until it finds the correct location. It will not
// overwrite an already existing key, but that case should not occur.
func (tc *treeContext) insert(node *proto.RangeTreeNode, key proto.Key) (*proto.RangeTreeNode, error) {
	if node == nil {
		// Insert the new node here.
		node = &proto.RangeTreeNode{
			Key: key,
		}
		tc.setNode(node)
	} else if key.Less(node.Key) {
		// Walk down the tree to the left.
		left, err := tc.getNode(node.LeftKey)
		if err != nil {
			return nil, err
		}
		left, err = tc.insert(left, key)
		if err != nil {
			return nil, err
		}
		if node.LeftKey == nil || !(*node.LeftKey).Equal(left.Key) {
			node.LeftKey = &left.Key
			tc.setNode(node)
		}
	} else {
		// Walk down the tree to the right.
		right, err := tc.getNode(node.RightKey)
		if err != nil {
			return nil, err
		}
		right, err = tc.insert(right, key)
		if err != nil {
			return nil, err
		}
		if node.RightKey == nil || !(*node.RightKey).Equal(right.Key) {
			node.RightKey = &right.Key
			tc.setNode(node)
		}
	}
	return tc.walkUpRot23(node)
}
Пример #3
0
// rotateRight performs a right rotation around the node.
func (tc *treeContext) rotateRight(node *proto.RangeTreeNode) (*proto.RangeTreeNode, error) {
	left, err := tc.getNode(node.LeftKey)
	if err != nil {
		return nil, err
	}
	left, err = tc.replaceNode(node, left)
	if err != nil {
		return nil, err
	}
	node.LeftKey = left.RightKey
	if left.RightKey != nil {
		leftRight, err := tc.getNode(left.RightKey)
		if err != nil {
			return nil, err
		}
		leftRight.ParentKey = node.Key
		tc.setNode(leftRight)
	}
	left.RightKey = node.Key
	node.ParentKey = left.Key
	tc.setNode(left)
	tc.setNode(node)
	return left, nil
}