Пример #1
0
func (n *NodeService) SessionClose(conn netio.ConnInf) {
	//TODO
	if conn.GetBsStatus() == BS_STATUS_AUTHED {
		NodeManagerInst.UnRegNodeConnection(conn.GetConnID())
	}
	conn.SetBsStatus(BS_STATUS_CLOSED)
}
Пример #2
0
func (n *NodeService) SessionOpen(conn netio.ConnInf) {
	//TODO
	if conn == nil {
		panic("NodeService.SessionOpen(conn) error, conn is nil")
	}
	conn.SetBsStatus(BS_STATUS_OPENED)
	ProxyLog.Info("NodeService received a session: %q", conn.GetRemoteIp())

}
Пример #3
0
//收到来自各服务节点的消息
func (n *NodeService) HandleMsg(cmdID uint16, pack *packet.Packet, conn netio.ConnInf) {
	if conn == nil {
		panic("NodeService.HandleMsg error,conn is nil ")
	}
	switch conn.GetBsStatus() {
	case 0, BS_STATUS_OPENED:
		//需要先判断节点是已经通过了验证
		if protocol_proxy.CMD_S_P_REG_REQ == cmdID {
			node := NewServerNode()
			var regReq protocol_proxy.NodeRegReq
			regReq.Packet = pack
			if !regReq.DecodePacket() {
				ProxyLog.Error("invalid CMD_S_S_REG_REQ,Packet decode failed")
				conn.Close()
			} else {
				node.NodeType = regReq.NodeType
				node.GameId = regReq.GameId
				node.GameAreaId = regReq.GameAreaId
				node.GameServerId = regReq.GameServerId
				node.GameServerName = regReq.GameServerName
				node.GameServerDesc = regReq.GameServerDesc
				node.Ip = conn.GetRemoteIp()
				nRetCode := NodeManagerInst.RegNodeConnection(node)
				if 0 == nRetCode {
					node.SetPhysicalLink(conn)
					conn.SetBsStatus(BS_STATUS_AUTHED)
				} else {
					ProxyLog.Info("server node register failed, ip = ", conn.GetRemoteIp(), " NodeType = ", node.NodeType, " IP = ", node.Ip, " errcode = ", nRetCode)
				}

				resp := protocol_proxy.NodeRegResp{}
				resp.Packet = packet.NewEmptyPacket()
				resp.Code = uint16(nRetCode)
				resp.CmdID = protocol_proxy.CMD_S_P_REG_RESP
				buf := resp.EncodePacket(256)
				conn.Write(buf.GetData())

			}

		} else {
			//不合法的请求,将其关闭
			ProxyLog.Error("invalid request ,cmdid = ", cmdID, " before server node is authed.")
			conn.Close()
		}
	case BS_STATUS_AUTHED:
		//请进入转发模式
		if pack.FSID == NODE_TYPE_LS {
			lsForwarderInst.FowardToClient(cmdID, pack, conn)

		} else if pack.FSID == NODE_TYPE_HS {
			hsForwarderInst.FowardToClient(cmdID, pack, conn)

		} else if pack.FSID == NODE_TYPE_GS {
			gsForwarderInst.FowardToClient(cmdID, pack, conn)

		} else {
			ProxyLog.Error("unknow server node type :", pack.FSID)
		}
	//fowardrule:::	TODO
	default:
		ProxyLog.Error("unknown server               status : ", conn.GetBsStatus())
	}

}