Пример #1
0
func printQueue(client crowdsound.CrowdSoundClient) {
	stream, err := client.GetQueue(context.Background(), &crowdsound.GetQueueRequest{
		UserId: *userID,
	})
	if err != nil {
		log.Fatalf("Error calling GetQueue(): %v", err)
	}

	var count int

	for {
		song, err := stream.Recv()
		if err == io.EOF {
			break
		}
		if err != nil {
			log.Fatalf("Error retrieving song: %v", err)
		}

		if song.IsBuffered {
			if song.IsPlaying {
				log.Printf("Song: [%v] %v - %v (buffered) (playing)", song.Genre, song.Artist, song.Name)
			} else {
				log.Printf("Song: [%v] %v - %v (buffered)", song.Genre, song.Artist, song.Name)
			}
		} else {
			log.Printf("Song: [%v] %v - %v", song.Genre, song.Artist, song.Name)
		}
		count++
	}

	log.Println("Queue size:", count)
}
Пример #2
0
func RunGetQueueBench(c crowdsound.CrowdSoundClient, amount int) (metrics.Histogram, error) {
	h := metrics.NewHistogram(metrics.NewUniformSample(amount))

	// To make the queue meaningful, we want there to actually
	// be a queue. Idealy, we could try various queue sizes, but
	// time is of the essence!
	postStream, err := c.PostSong(context.Background())
	if err != nil {
		return h, err
	}

	for song := range songGenerator(10, 0) {
		song.UserId = randomString(32)
		if err = postStream.Send(song); err != nil {
			return h, err
		}
	}

	if _, err = postStream.CloseAndRecv(); err != nil {
		return h, err
	}

	for i := 0; i < amount; i++ {
		start := time.Now()
		queueStream, err := c.GetQueue(context.Background(), &crowdsound.GetQueueRequest{})
		if err != nil {
			return h, err
		}

		for {
			_, err := queueStream.Recv()
			if err == io.EOF {
				break
			}
			if err != nil {
				log.Fatal(err)
			}
		}

		h.Update(time.Since(start).Nanoseconds())
	}

	return h, nil
}