Пример #1
0
// getWorkFromSpec forcibly retrieves a work unit from a work spec.
// It could create a work unit if spec is a continuous spec with no
// available units.  It ignores other constraints, such as whether the
// work spec is paused.
func (w *worker) getWorkFromSpec(spec *workSpec, meta *coordinate.WorkSpecMeta) *attempt {
	var unit *workUnit
	now := w.Coordinate().clock.Now()
	if len(spec.available) != 0 {
		unit = spec.available.Next()
	} else if meta.CanStartContinuous(now) {
		// Make a brand new work unit.  Its key is the string
		// form of a time_t.
		seconds := now.Unix()
		nano := now.Nanosecond()
		milli := nano / 1000000
		name := fmt.Sprintf("%d.%03d", seconds, milli)
		var exists bool
		unit, exists = spec.workUnits[name]
		if !exists {
			unit = &workUnit{
				name:     name,
				data:     map[string]interface{}{},
				workSpec: spec,
			}
			spec.workUnits[name] = unit
		}
		spec.meta.NextContinuous = now.Add(meta.Interval)
	} else {
		return nil
	}
	return w.makeAttempt(unit, time.Duration(0))
}
Пример #2
0
func (w *worker) requestAttemptsForSpec(req coordinate.AttemptRequest, spec *workSpec, meta *coordinate.WorkSpecMeta) ([]coordinate.Attempt, error) {
	var (
		attempts []coordinate.Attempt
		count    int
		err      error
	)

	// Adjust the work unit count based on what's possible here
	count = req.NumberOfWorkUnits
	if count < 1 {
		count = 1
	}
	if meta.MaxAttemptsReturned > 0 && count > meta.MaxAttemptsReturned {
		count = meta.MaxAttemptsReturned
	}
	if meta.MaxRunning > 0 && count > meta.MaxRunning-meta.PendingCount {
		count = meta.MaxRunning - meta.PendingCount
	}

	continuous := false
	length := time.Duration(15) * time.Minute
	err = withTx(w, false, func(tx *sql.Tx) error {
		var err error
		now := w.Coordinate().clock.Now()

		// Take an advisory lock for the work spec.  It doesn't
		// make sense for multiple concurrent actors to progress
		// beyond this point (they will hit the same work units
		// in chooseAndMakeAttempts() and one will roll back) and
		// this reduces the database load.  We are still protected
		// by standard SQL transactionality.
		params := queryParams{}
		query := "SELECT pg_advisory_xact_lock(0, " + params.Param(spec.id) + ")"
		_, err = tx.Exec(query, params...)
		if err != nil {
			return err
		}

		// Try to create attempts from pre-existing work units
		// (assuming we expect there to be some)
		if meta.AvailableCount > 0 {
			attempts, err = w.chooseAndMakeAttempts(tx, spec, count, now, length)
		}
		if err != nil || len(attempts) > 0 {
			return err
		}

		// If there were none, but the selected work spec is
		// continuous, maybe we can create a work unit and an
		// attempt
		if meta.CanStartContinuous(now) {
			var unit *workUnit
			var attempt *attempt
			continuous = true
			unit, err = w.createContinuousUnit(tx, spec, meta, now)
			if err == nil && unit != nil {
				attempt, err = makeAttempt(tx, unit, w, length)
			}
			if err == nil && attempt != nil {
				attempts = []coordinate.Attempt{attempt}
			}
		}

		// Whatever happened, end of the road
		return err
	})
	// On a very bad day, we could have gone to create continuous
	// work units, but an outright INSERT failed from a duplicate
	// key.  If this happened, just pretend we didn't actually get
	// any attempts back, which will trigger the retry loop in our
	// caller.
	if continuous && err != nil && isDuplicateUnitName(err) {
		attempts = nil
		err = nil
	}
	return attempts, err
}