// Creates a new Framebuffer. func NewFramebuffer(w int, h int) (fb *Framebuffer, err error) { var ( buffer gl.Framebuffer texture gl.Texture ) buffer = gl.GenFramebuffer() buffer.Bind() texture = gl.GenTexture() texture.Bind(gl.TEXTURE_2D) gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, 0, gl.RGBA, gl.UNSIGNED_BYTE, nil) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST) gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0) gl.DrawBuffer(gl.COLOR_ATTACHMENT0) if gl.CheckFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE { err = fmt.Errorf("Framebuffer could not be set up") return } fb = &Framebuffer{ Buffer: buffer, Texture: texture, Width: w, Height: h, } return }
func (rm *ResourceManager) loadTile(name string) (*Bitmap, bool) { fname, _ := filepath.Abs(path.Join("resources", name)) var tex gl.Texture allegro.RunInThread(func() { tex = gl.GenTexture() tex.Bind(gl.TEXTURE_2D) glfw.LoadTexture2D(fname, 0) }) bmp := Bitmap{tex, 0, 0, DEFAULT_TILE_WIDTH, DEFAULT_TILE_HEIGHT} rm.tileBmps[name] = bmp return &bmp, true }
func main() { runtime.LockOSThread() flag.Parse() buildPalette() sdl.Init(sdl.INIT_VIDEO) defer sdl.Quit() sdl.GL_SetAttribute(sdl.GL_SWAP_CONTROL, 1) if sdl.SetVideoMode(512, 512, 32, sdl.OPENGL) == nil { panic("sdl error") } if gl.Init() != 0 { panic("gl error") } sdl.WM_SetCaption("Gomandel", "Gomandel") gl.Enable(gl.TEXTURE_2D) gl.Viewport(0, 0, 512, 512) gl.MatrixMode(gl.PROJECTION) gl.LoadIdentity() gl.Ortho(0, 512, 512, 0, -1, 1) gl.ClearColor(0, 0, 0, 0) //----------------------------------------------------------------------------- var dndDragging bool = false var dndStart Point var dndEnd Point var tex gl.Texture var tc TexCoords var lastProgress int initialRect := Rect{-1.5, -1.5, 3, 3} rect := initialRect rc := new(MandelbrotRequest) rc.MakeRequest(512, 512, rect) rc.WaitFor(Small, &tex, &tc) running := true for running { for e := sdl.PollEvent(); e != nil; e = sdl.PollEvent() { switch e.(type) { case *sdl.QuitEvent: running = false case *sdl.MouseButtonEvent: mbe := e.(*sdl.MouseButtonEvent) if mbe.Type == sdl.MOUSEBUTTONDOWN { dndDragging = true sdl.GetMouseState(&dndStart.X, &dndStart.Y) dndEnd = dndStart } else { dndDragging = false sdl.GetMouseState(&dndEnd.X, &dndEnd.Y) if mbe.Which == 3 { rect = initialRect } else { rect = rectFromSelection(dndStart, dndEnd, 512, 512, rect) tc = texCoordsFromSelection(dndStart, dndEnd, 512, 512, tc) } // make request rc.MakeRequest(512, 512, rect) } case *sdl.MouseMotionEvent: if dndDragging { sdl.GetMouseState(&dndEnd.X, &dndEnd.Y) } } } // if we're waiting for a result, check if it's ready p := rc.Update(&tex, &tc) if p != -1 { lastProgress = p } gl.Clear(gl.COLOR_BUFFER_BIT) tex.Bind(gl.TEXTURE_2D) drawQuad(0, 0, 512, 512, tc.TX, tc.TY, tc.TX2, tc.TY2) tex.Unbind(gl.TEXTURE_2D) if dndDragging { drawSelection(dndStart, dndEnd) } drawProgress(512, 512, lastProgress, rc.Pending) sdl.GL_SwapBuffers() } }
func ReuploadTexture(tex *gl.Texture, w, h int, data []byte) { if *tex > 0 { tex.Delete() } *tex = uploadTexture_RGBA32(w, h, data) }
func main() { b, _ := ioutil.ReadFile("./roboto/roboto-light.ttf") font, ferr := tt.Parse(b) if ferr != nil { fmt.Println("can't parse font %v , len %v", ferr.Error(), len(b)) } fc := ft.NewContext() fc.SetFont(font) glfw.SetErrorCallback(errorCallback) if !glfw.Init() { panic("Can't init glfw!") } defer glfw.Terminate() window, err := glfw.CreateWindow(800, 600, "Testing", nil, nil) if err != nil { panic(err) } window.MakeContextCurrent() gl.Init() program := gl.CreateProgram() vertexShader := gl.CreateShader(gl.VERTEX_SHADER) vertexShader.Source(` attribute vec4 a_position; attribute vec2 a_coord; varying vec2 v_coord; void main() { gl_Position = a_position; v_coord = a_coord; } `) vertexShader.Compile() fmt.Printf("vertex: %v\n", vertexShader.GetInfoLog()) fragmentShader := gl.CreateShader(gl.FRAGMENT_SHADER) fragmentShader.Source(` varying vec2 v_coord; uniform sampler2D s_picture; uniform vec4 color; uniform bool has_picture; void main() { if(has_picture) { gl_FragColor = texture2D(s_picture, v_coord); } else { gl_FragColor = color; } } `) fragmentShader.Compile() fmt.Printf("fragment %v \n", fragmentShader.GetInfoLog()) program.AttachShader(vertexShader) program.AttachShader(fragmentShader) program.Link() // ini //gl.MatrixMode(gl.PROJECTION) //gl.Ortho(0, 640, 0, 480, 0, 1) gl.ClearColor(0.5, 0.5, 0.5, 0.0) root := widget.Widget{ Name: "Red", Rect: image.Rect(0, 0, 800, 600), Background: color.RGBA{255, 128, 128, 126}, OnClick: widget.ClickInner, OnDrag: widget.DragInner, OnHover: widget.HoverInner, OnResize: widget.ResizeItself, } blue := root.AddWidget(&widget.Widget{ Name: "Blue", Rect: image.Rect(100, 100, 200, 200), Image: LoadImage("./test.png"), Background: color.RGBA{128, 128, 255, 126}, OnClick: func(w *widget.Widget, p image.Point) { root.SetTop(w) fmt.Println("Clicked blue box") widget.ClickInner(w, p) }, OnDrag: func(w *widget.Widget, p image.Point, d image.Point) bool { widget.DragInner(w, p, d) widget.DragItself(w, p, d) return true }, OnResize: widget.ResizeItself, }) blue.AddWidget(&widget.Widget{ Name: "White", Rect: image.Rect(90, 90, 100, 100), Background: color.RGBA{250, 250, 250, 250}, OnDrag: func(w *widget.Widget, p image.Point, d image.Point) bool { widget.DragItself(w, p, d) blue.Resize(d) return true }, }) root.AddWidget(&widget.Widget{ Name: "Green", Rect: image.Rect(100, 300, 200, 400), Background: color.RGBA{128, 255, 128, 126}, OnClick: func(w *widget.Widget, p image.Point) { root.SetTop(w) w.Image = LoadImage("./test2.png") }, OnDrag: widget.DragItself, }) root.AddWidget(&widget.Widget{ Name: "Black", Rect: image.Rect(100, 400, 150, 450), Background: color.RGBA{0, 0, 0, 126}, OnHover: func(w *widget.Widget, p0 image.Point, p1 image.Point) { if p1.In(w.Rect) { w.Background = color.RGBA{255, 255, 255, 126} } else { w.Background = color.RGBA{0, 0, 0, 126} } }, }) white := root.AddWidget(&widget.Widget{ Name: "White", Text: "Меня зовут Светлана, я из города Иваново. «Единая Россия» очень много сделала достижений: они подняли экономик… экономику, мы стали более лучшие… одеваться, и не было того что щас — это очень большие достижения! В сельском хозяйстве очень хорошо. (Гладин: Что именно в сельском хозяйстве они сделали?) Стало больше… земель за-а… много, ну… я не знаю даже как сказать… засеивать больше земель… а-а-а вот, овощи там, рожь — вот это всё. Что еще сказать… Так как у нас страна многонациональная, у нас в Москве очень много людей, которые очень помогают нам… с других городов… (вопрос Гладина: Вы считаете это достижение «Единой России»?) Да, это большое достижение! Очень хорошее даже! Видите ну… да… Видите ну у нас в Иванове очень хорошая стала медицина… а…что ещё… благоустройство в городах хорошее… с жильём… никаких проблем. Люди подмогают очень хорошо", Rect: image.Rect(400, 200, 700, 500), Foreground: color.RGBA{0, 0, 0, 0}, Background: color.RGBA{255, 255, 255, 126}, OnDrag: func(w *widget.Widget, p image.Point, d image.Point) bool { root.SetTop(w) widget.DragInner(w, p, d) widget.DragItself(w, p, d) return true }, OnResize: widget.ResizeItself, Padding: image.Rect(20, 20, 20, 20), }) white.AddWidget(&widget.Widget{ Name: "White", Rect: image.Rect(290, 290, 300, 300), Background: color.RGBA{0, 0, 0, 250}, OnDrag: func(w *widget.Widget, p image.Point, d image.Point) bool { widget.DragItself(w, p, d) white.Resize(d) return true }, }) x0 := 0.0 y0 := 0.0 window.SetMouseButtonCallback(func(w *glfw.Window, but glfw.MouseButton, act glfw.Action, key glfw.ModifierKey) { xpos, ypos := w.GetCursorPosition() if act == glfw.Press { root.Click(image.Point{X: int(xpos), Y: int(ypos)}) x0, y0 = xpos, ypos } }) window.SetCursorPositionCallback(func(w *glfw.Window, xpos float64, ypos float64) { root.Hover(image.Point{X: int(x0), Y: int(y0)}, image.Point{X: int(xpos), Y: int(ypos)}) if w.GetMouseButton(glfw.MouseButtonLeft) == glfw.Press { root.Drag(image.Point{X: int(x0), Y: int(y0)}, image.Point{X: int(xpos - x0), Y: int(ypos - y0)}) x0, y0 = xpos, ypos } x0, y0 = xpos, ypos }) width0, height0 := window.GetSize() window.SetSizeCallback(func(w *glfw.Window, width int, height int) { gl.Viewport(0, 0, width, height) root.Rect.Max = image.Point{width, height} width0, height0 = width, height }) /*switch(color_type){ case PNG_COLOR_TYPE_GRAY: return GL_LUMINANCE; case PNG_COLOR_TYPE_GRAY_ALPHA: return GL_LUMINANCE_ALPHA; case PNG_COLOR_TYPE_RGB: return GL_RGB; case PNG_COLOR_TYPE_RGB_ALPHA: return GL_RGBA; */ /* here init texture pool texturePool := make([widget.Widget]texture) */ for !window.ShouldClose() { //Do OpenGL stuff program.Use() gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT) root.DrawBy(image.Point{}, func(w *widget.Widget, corner image.Point) { var texture gl.Texture if w.Image != nil { texture = gl.GenTexture() texture.Bind(gl.TEXTURE_2D) gl.ActiveTexture(gl.TEXTURE0) gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w.Image.Rect.Dx(), w.Image.Rect.Dy(), 0, gl.RGBA, gl.UNSIGNED_BYTE, w.Image.Pix) } leftX := 2.0*float32(corner.X+w.Rect.Min.X)/float32(root.Rect.Dx()) - 1.0 leftY := 1.0 - 2.0*float32(corner.Y+w.Rect.Min.Y)/float32(root.Rect.Dy()) rightX := 2.0*float32(corner.X+w.Rect.Min.X)/float32(root.Rect.Dx()) - 1.0 rightY := 1.0 - 2.0*float32(corner.Y+w.Rect.Max.Y)/float32(root.Rect.Dy()) bottomX := 2.0*float32(corner.X+w.Rect.Max.X)/float32(root.Rect.Dx()) - 1.0 bottomY := 1.0 - 2.0*float32(corner.Y+w.Rect.Min.Y)/float32(root.Rect.Dy()) topX := 2.0*float32(corner.X+w.Rect.Max.X)/float32(root.Rect.Dx()) - 1.0 topY := 1.0 - 2.0*float32(corner.Y+w.Rect.Max.Y)/float32(root.Rect.Dy()) vertices := []float32{ leftX, leftY, rightX, rightY, bottomX, bottomY, topX, topY, } texturePoints := []float32{ 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, } s_picture := program.GetUniformLocation("s_picture") s_picture.Uniform1i(0) has_picture := program.GetUniformLocation("has_picture") if w.Image != nil { has_picture.Uniform1i(1) } else { has_picture.Uniform1i(0) } col := program.GetUniformLocation("color") r, g, b, a := w.Background.RGBA() col.Uniform4f(float32(r)/float32(0xFFFF), float32(g)/float32(0xFFFF), float32(b)/float32(0xFFFF), float32(a)/float32(0xFFFF)) gl.PixelStorei(gl.UNPACK_ALIGNMENT, gl.UNSIGNED_BYTE) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST) a_position := program.GetAttribLocation("a_position") a_position.AttribPointer(2, gl.FLOAT, false, 0, vertices) a_position.EnableArray() a_coord := program.GetAttribLocation("a_coord") a_coord.AttribPointer(2, gl.FLOAT, false, 0, texturePoints) a_coord.EnableArray() gl.DrawArrays(gl.TRIANGLE_STRIP, 0, 4) gl.Flush() texture.Delete() if len(w.Text) > 0 { rct := w.Rect rct.Max = rct.Max.Sub(w.Rect.Min) rct.Min = rct.Min.Sub(w.Rect.Min) fg := image.NewRGBA(rct) fgu := image.NewUniform(color.RGBA{0, 16, 32, 255}) draw.Draw(fg, fg.Bounds(), fgu, image.ZP, draw.Src) bg := image.NewRGBA(rct) bgu := image.NewUniform(color.RGBA{255, 255, 255, 255}) draw.Draw(bg, bg.Bounds(), bgu, image.ZP, draw.Src) lineHeight := 20.0 fc.SetDPI(100.0) fc.SetFont(font) fc.SetFontSize(12.0) fc.SetClip(bg.Bounds()) fc.SetDst(bg) fc.SetSrc(fg) p0 := ft.Pt(w.Padding.Min.X, w.Padding.Min.Y) p := p0 for _, s := range w.Text { p, _ = fc.DrawString(string(s), p) if int(p.X>>8) > rct.Max.X-w.Padding.Max.X-w.Padding.Min.X { p.X = p0.X p.Y += raster.Fix32(lineHeight * 256) } } var texture gl.Texture if bg != nil { texture = gl.GenTexture() texture.Bind(gl.TEXTURE_2D) gl.ActiveTexture(gl.TEXTURE0) gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, bg.Rect.Dx(), bg.Rect.Dy(), 0, gl.RGBA, gl.UNSIGNED_BYTE, bg.Pix) } leftX := 2.0*float32(corner.X+w.Rect.Min.X)/float32(root.Rect.Dx()) - 1.0 leftY := 1.0 - 2.0*float32(corner.Y+w.Rect.Min.Y)/float32(root.Rect.Dy()) rightX := 2.0*float32(corner.X+w.Rect.Min.X)/float32(root.Rect.Dx()) - 1.0 rightY := 1.0 - 2.0*float32(corner.Y+w.Rect.Max.Y)/float32(root.Rect.Dy()) bottomX := 2.0*float32(corner.X+w.Rect.Max.X)/float32(root.Rect.Dx()) - 1.0 bottomY := 1.0 - 2.0*float32(corner.Y+w.Rect.Min.Y)/float32(root.Rect.Dy()) topX := 2.0*float32(corner.X+w.Rect.Max.X)/float32(root.Rect.Dx()) - 1.0 topY := 1.0 - 2.0*float32(corner.Y+w.Rect.Max.Y)/float32(root.Rect.Dy()) vertices := []float32{ leftX, leftY, rightX, rightY, bottomX, bottomY, topX, topY, } texturePoints := []float32{ 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, } s_picture := program.GetUniformLocation("s_picture") s_picture.Uniform1i(0) has_picture := program.GetUniformLocation("has_picture") if bg != nil { has_picture.Uniform1i(1) } else { has_picture.Uniform1i(0) } col := program.GetUniformLocation("color") r, g, b, a := w.Background.RGBA() col.Uniform4f(float32(r)/float32(0xFFFF), float32(g)/float32(0xFFFF), float32(b)/float32(0xFFFF), float32(a)/float32(0xFFFF)) gl.PixelStorei(gl.UNPACK_ALIGNMENT, gl.UNSIGNED_BYTE) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST) a_position := program.GetAttribLocation("a_position") a_position.AttribPointer(2, gl.FLOAT, false, 0, vertices) a_position.EnableArray() a_coord := program.GetAttribLocation("a_coord") a_coord.AttribPointer(2, gl.FLOAT, false, 0, texturePoints) a_coord.EnableArray() gl.DrawArrays(gl.TRIANGLE_STRIP, 0, 4) gl.Flush() texture.Delete() } }) window.SwapBuffers() glfw.PollEvents() } }