func display() { gl.Clear(gl.COLOR_BUFFER_BIT) bitmap_output(40, 35, "This is written in a GLUT bitmap font.", glut.BITMAP_TIMES_ROMAN_24) bitmap_output(30, 210, "More bitmap text is a fixed 9 by 15 font.", glut.BITMAP_9_BY_15) bitmap_output(70, 240, " Helvetica is yet another bitmap font.", glut.BITMAP_HELVETICA_18) gl.MatrixMode(gl.PROJECTION) gl.PushMatrix() gl.LoadIdentity() glu.Perspective(40.0, 1.0, 0.1, 20.0) gl.MatrixMode(gl.MODELVIEW) gl.PushMatrix() glu.LookAt(0.0, 0.0, 4.0, /* eye is at (0,0,30) */ 0.0, 0.0, 0.0, /* center is at (0,0,0) */ 0.0, 1.0, 0.0) /* up is in postivie Y direction */ gl.PushMatrix() gl.Translatef(0, 0, -4) gl.Rotatef(50, 0, 1, 0) stroke_output(-2.5, 1.1, " This is written in a", glut.STROKE_ROMAN) stroke_output(-2.5, 0, " GLUT stroke font.", glut.STROKE_ROMAN) stroke_output(-2.5, -1.1, "using 3D perspective.", glut.STROKE_ROMAN) gl.PopMatrix() gl.MatrixMode(gl.MODELVIEW) gl.PopMatrix() gl.MatrixMode(gl.PROJECTION) gl.PopMatrix() gl.MatrixMode(gl.MODELVIEW) gl.Flush() }
func RunGamehost() { if !glfw.Init() { panic("Cannot init GLFW") } defer glfw.Terminate() window, err := glfw.CreateWindow(800, 600, "Apollo", nil, nil) if err != nil { panic(err) } window.MakeContextCurrent() gamehost_Window = window gl.ClearColor(1, 1, 1, 1) glu.LookAt(0, 1.5, 5, 0, 0, 0, 0, 1, 0) frame := 0 EvaluateString("(trigger GAMEHOST Init!)", MainContext) gamehost_world.Create(CreateCube(0, 0, 0)) for !gamehost_Window.ShouldClose() { gl.Clear(gl.COLOR_BUFFER_BIT) gl.LoadIdentity() gamehost_Window.SetTitle(fmt.Sprintf("Frame #%v", frame)) frame++ EvaluateString("(gameloop 0.016)", MainContext) gamehost_world.Render() graphicsQueue.Process() gamehost_Window.SwapBuffers() glfw.PollEvents() } EvaluateString("(trigger GAMEHOST Shutdown!)", MainContext) }