Пример #1
0
func (gui *Gui) Start(assetPath string) {

	defer gui.txDb.Close()

	// Register ethereum functions
	qml.RegisterTypes("Ethereum", 1, 0, []qml.TypeSpec{{
		Init: func(p *ethpub.PBlock, obj qml.Object) { p.Number = 0; p.Hash = "" },
	}, {
		Init: func(p *ethpub.PTx, obj qml.Object) { p.Value = ""; p.Hash = ""; p.Address = "" },
	}, {
		Init: func(p *ethpub.KeyVal, obj qml.Object) { p.Key = ""; p.Value = "" },
	}})

	// Create a new QML engine
	gui.engine = qml.NewEngine()
	context := gui.engine.Context()

	// Expose the eth library and the ui library to QML
	context.SetVar("eth", gui)
	context.SetVar("pub", gui.pub)
	gui.uiLib = NewUiLib(gui.engine, gui.eth, assetPath)
	context.SetVar("ui", gui.uiLib)

	// Load the main QML interface
	data, _ := ethutil.Config.Db.Get([]byte("KeyRing"))

	var win *qml.Window
	var err error
	var addlog = false
	if len(data) == 0 {
		win, err = gui.showKeyImport(context)
	} else {
		win, err = gui.showWallet(context)
		addlog = true
	}
	if err != nil {
		logger.Errorln("asset not found: you can set an alternative asset path on the command line using option 'asset_path'", err)

		panic(err)
	}

	logger.Infoln("Starting GUI")
	gui.open = true
	win.Show()
	// only add the gui logger after window is shown otherwise slider wont be shown
	if addlog {
		ethlog.AddLogSystem(gui)
	}
	win.Wait()
	// need to silence gui logger after window closed otherwise logsystem hangs (but do not save loglevel)
	gui.logLevel = ethlog.Silence
	gui.open = false
}
Пример #2
0
func NewDebuggerWindow(lib *UiLib) *DebuggerWindow {
	engine := qml.NewEngine()
	component, err := engine.LoadFile(lib.AssetPath("debugger/debugger.qml"))
	if err != nil {
		fmt.Println(err)

		return nil
	}

	win := component.CreateWindow(nil)

	w := &DebuggerWindow{engine: engine, win: win, lib: lib, vm: &ethchain.Vm{}}
	w.Db = NewDebugger(w)

	return w
}
Пример #3
0
func NewQmlApplication(path string, lib *UiLib) *QmlApplication {
	engine := qml.NewEngine()
	return &QmlApplication{engine: engine, path: path, lib: lib}
}
Пример #4
0
func NewHtmlApplication(path string, lib *UiLib) *HtmlApplication {
	engine := qml.NewEngine()

	return &HtmlApplication{engine: engine, lib: lib, path: path}

}