Пример #1
0
// Set up the drawingwand "dw" for the given font name, font size, and colour.
// If the font or size changes sx get the new width of a space
// (the magickwand is required if it is necessary to query the font metrics)
func draw_setfont(mw *imagick.MagickWand, dw *imagick.DrawingWand, font string, size float64, colour string, sx *float64) {
	sflag := false

	if len(font) > 0 {
		dw.SetFont(font)
		sflag = true
	}

	if len(colour) > 0 {
		pw := imagick.NewPixelWand()
		pw.SetColor(colour)
		dw.SetFillColor(pw)
		pw.Destroy()
		sflag = true
	}

	if size > 0 {
		dw.SetFontSize(size)
	}

	// If either the font or the fontsize (or both) have changed
	// we need to get the size of a space again
	if sflag {
		fm := mw.QueryFontMetrics(dw, " ")
		*sx = fm.TextWidth
	}
}
Пример #2
0
// The easiest (?) way to handle vertical text placement is
// not to use gravity at all because then you know that all the text is
// placed relative to ImageMagick's (0,0) coordinate which is the top left of
// the screen and the baseline will be y=0.
func draw_metrics(mw *imagick.MagickWand, dw *imagick.DrawingWand, dx *float64, dy, sx float64, text string) {
	mw.AnnotateImage(dw, *dx, dy, 0, text)
	mw.DrawImage(dw)

	// get the font metrics
	fm := mw.QueryFontMetrics(dw, text)
	if fm != nil {
		// Adjust the new x coordinate
		*dx += fm.TextWidth + sx
	}
}
Пример #3
0
func drawMetrics(mw *imagick.MagickWand, dw *imagick.DrawingWand, dx *float64, text string) {
	rotation := float64(random(-30, 30))
	mw.AnnotateImage(dw, *dx, 35, rotation, text)
	mw.DrawImage(dw)
	// get the font metrics
	fm := mw.QueryFontMetrics(dw, text)
	if fm != nil {
		// Adjust the new x coordinate
		*dx += fm.TextWidth + 2
	}
}