Пример #1
0
func main() {
	document := js.Global.Get("document")
	canvas := document.Call("createElement", "canvas")
	document.Get("body").Call("appendChild", canvas)
	canvas.Call("setAttribute", "id", "canvas")
	canvas.Call("setAttribute", "width", WindowWidth)
	canvas.Call("setAttribute", "height", WindowHeight)

	attrs := webgl.DefaultAttributes()
	gl, err := webgl.NewContext(canvas, attrs)
	if err != nil {
		log.Fatal(err)
	}
	ggwebgl.Init(gl)

	const vshader = `#version 100

uniform mat4 proj, model;
attribute vec3 vertex_position;
attribute vec2 vertex_texture;
varying highp vec2 texture_coordinates;

void main() {
	gl_Position = proj * model * vec4(vertex_position, 1);
	texture_coordinates = vertex_texture;
}
`

	const fshader = `#version 100

uniform sampler2D tex_loc;
varying highp vec2 texture_coordinates;

void main() {
	gl_FragColor = texture2D(tex_loc, texture_coordinates);
}
`

	tetris, err := NewTetris(vshader, fshader)
	if err != nil {
		log.Fatal(err)
	}

	dom.GetWindow().Document().AddEventListener("keypress", false, tetris.handleKeyPress)

	for {
		tetris.Draw()
		time.Sleep(16 * time.Millisecond)
	}
}
Пример #2
0
func main() {
	document := js.Global.Get("document")
	canvas := document.Call("createElement", "canvas")
	document.Get("body").Call("appendChild", canvas)
	canvas.Call("setAttribute", "id", "canvas")
	canvas.Call("setAttribute", "width", WindowWidth)
	canvas.Call("setAttribute", "height", WindowHeight)

	attrs := webgl.DefaultAttributes()
	gl, err := webgl.NewContext(canvas, attrs)
	if err != nil {
		log.Fatal(err)
	}
	ggwebgl.Init(gl)

	const vertShader = `

uniform mat4 proj;
attribute vec3 vertex_position;
attribute vec2 vertex_texture;
varying highp vec2 texture_coordinates;

void main() {
	gl_Position = proj * vec4(vertex_position, 1);
	texture_coordinates = vertex_texture;
}
`

	const fragShader = `#version 100

uniform sampler2D tex_loc;
varying highp vec2 texture_coordinates;

void main() {
	gl_FragColor = texture2D(tex_loc, texture_coordinates);
}
`

	texture := newImageTexture("sq.png")
	scene, err := NewScene(vertShader, fragShader, texture)
	if err != nil {
		log.Fatal(err)
	}

	for {
		scene.Draw()
		time.Sleep(16 * time.Millisecond)
	}
}
Пример #3
0
func setupGL(canvas *js.Object) *webgl.Context {
	gl, err := webgl.NewContext(canvas, webgl.DefaultAttributes())
	assert(err)

	program := setupShaders(gl)
	setupGeometry(gl, program)
	setupTextures(gl, program)

	uniformViewLocation = gl.GetUniformLocation(program, "u_view")

	gl.ClearColor(0, 0, 0, 1)
	gl.Clear(gl.COLOR_BUFFER_BIT)

	return gl
}
Пример #4
0
func New() *pane {
	fmt.Println("creating new pane")

	self := new(pane)                             // allocate new pane struct
	self.meshdeks = make(map[mesh.Number]*glbuff) // allocate mesh buffer map
	self.zoom = []float32{1.0, 1.0}               // zoom defaults to 1.0
	self.pan = []float32{0.0, 0.0}

	// create canvas and append to document
	self.window = js.Global.Get("window")
	self.document = js.Global.Get("document")
	self.canvas = self.document.Call("createElement", "canvas")
	self.document.Get("body").Call("appendChild", self.canvas)

	// load gl context
	attrs := webgl.DefaultAttributes()
	attrs.Alpha = false
	gl, err := webgl.NewContext(self.canvas, attrs)
	if err != nil {
		fmt.Println("error: ", err.Error())
		return nil
	}
	self.gl = gl

	// init shaders
	self.initShaders()

	// set blend function for when alpha blending is enabled
	self.gl.BlendFuncSeparate(
		self.gl.SRC_ALPHA, self.gl.ONE_MINUS_SRC_ALPHA,
		self.gl.ZERO, self.gl.ONE)
	self.gl.Enable(self.gl.BLEND)

	// init channels
	self.resizePipe = make(chan bool, 1) // only need to know if >= 1 request
	self.meshPipe = make(chan []mesh.Mesh)
	self.zoomPipe = make(chan []float32)
	self.panPipe = make(chan []float32)
	self.PointerPipe = make(chan PointerEvent, 256)

	// start event loop as goroutine
	go self.loop()

	return self
}
Пример #5
0
// NewWebGlWindow tries to initialize the WebGL environment and returns a
// new window instance.
func NewWebGlWindow(canvas *js.Object) (window *WebGlWindow, err error) {
	attrs := webgl.DefaultAttributes()
	attrs.Alpha = false

	glContext, err := webgl.NewContext(canvas, attrs)
	if err == nil {
		window = &WebGlWindow{
			AbstractOpenGlWindow: env.InitAbstractOpenGlWindow(),

			canvas:    canvas,
			glWrapper: NewWebGl(glContext)}

		window.registerMouseListener()
		window.startRenderLoop()
	}

	return
}
Пример #6
0
func main() {
	document := js.Global.Get("document")
	canvas := document.Call("createElement", "canvas")
	document.Get("body").Call("appendChild", canvas)
	canvas.Call("setAttribute", "id", "canvas")
	canvas.Call("setAttribute", "width", WindowWidth)
	canvas.Call("setAttribute", "height", WindowHeight)

	attrs := webgl.DefaultAttributes()
	gl, err := webgl.NewContext(canvas, attrs)
	if err != nil {
		log.Fatal(err)
	}
	ggwebgl.Init(gl)

	const vertShader = `#version 100

uniform mat4 proj;
attribute vec3 vertex_position;

void main() {
	gl_Position = proj * vec4(vertex_position, 1);
}
`

	const fragShader = `#version 100

uniform highp vec4 color;

void main() {
	gl_FragColor = color;
}
`
	scene, err := NewScene(vertShader, fragShader)
	if err != nil {
		log.Fatal(err)
	}

	for {
		scene.Draw()
		time.Sleep(16 * time.Millisecond)
	}
}
Пример #7
0
func main() {
	document := js.Global.Get("document")
	canvas := document.Call("createElement", "canvas")
	document.Get("body").Call("appendChild", canvas)

	js.Global.Get("console").Call("log", "running webgl_example!")

	attrs := webgl.DefaultAttributes()
	attrs.Alpha = false

	gl, err := webgl.NewContext(canvas, attrs)
	if err != nil {
		js.Global.Call("alert", "Error: "+err.Error())
		return
	}

	// init shader program
	shader, ok := initShader(gl, canvas)
	if !ok {
		return
	}

	// set blend function for when alpha blending is enabled
	gl.BlendFuncSeparate(
		gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ZERO, gl.ONE)
	gl.Enable(gl.BLEND)

	// get gl shader variables
	uResolution := gl.GetUniformLocation(shader, "u_resolution")
	aPosition := gl.GetAttribLocation(shader, "a_position")
	gl.EnableVertexAttribArray(aPosition)
	aColor := gl.GetAttribLocation(shader, "a_color")
	gl.EnableVertexAttribArray(aColor)

	// set viewport
	setResolution(gl, canvas, uResolution)

	// draw something
	gl.ClearColor(0.0, 1.0, 1.0, 1.0) // cyanish
	gl.Clear(gl.COLOR_BUFFER_BIT)

	vertices := []float32{
		16.0, 16.0,
		128.0, 16.0,
		128.0, 128.0,
		128.0, 128.0,
		16.0, 128.0,
		16.0, 16.0}
	vrtxBuff := gl.CreateBuffer()
	gl.BindBuffer(gl.ARRAY_BUFFER, vrtxBuff)
	gl.BufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW)
	gl.VertexAttribPointer(aPosition, 2, gl.FLOAT, false, 0, 0)

	rgba := []float32{
		1.0, 0.0, 0.0, 0.7, // reddish
		1.0, 0.0, 0.0, 0.7,
		1.0, 0.0, 0.0, 0.7,
		1.0, 0.0, 0.0, 0.7,
		1.0, 0.0, 0.0, 0.7,
		1.0, 0.0, 0.0, 0.7}
	rgbaBuff := gl.CreateBuffer()
	gl.BindBuffer(gl.ARRAY_BUFFER, rgbaBuff)
	gl.BufferData(gl.ARRAY_BUFFER, rgba, gl.STATIC_DRAW)
	gl.VertexAttribPointer(aColor, 4, gl.FLOAT, false, 0, 0)

	gl.DrawArrays(gl.TRIANGLES, 0, 6)
}
Пример #8
0
func run() {
	document := js.Global.Get("document")
	canvas := document.Call("createElement", "canvas")

	target := document.Call("getElementById", config.Title)
	if target.IsNull() {
		target = document.Get("body")
	}
	target.Call("appendChild", canvas)

	attrs := webgl.DefaultAttributes()
	attrs.Alpha = false
	attrs.Depth = false
	attrs.PremultipliedAlpha = false
	attrs.PreserveDrawingBuffer = false
	attrs.Antialias = false

	var err error
	gl, err = webgl.NewContext(canvas, attrs)
	if err != nil {
		log.Fatal(err)
	}

	GL = newgl2()

	view := canvas

	view.Get("style").Set("display", "block")
	winWidth := js.Global.Get("innerWidth").Int()
	winHeight := js.Global.Get("innerHeight").Int()
	if config.Fullscreen {
		view.Set("width", winWidth)
		view.Set("height", winHeight)
	} else {
		view.Set("width", config.Width)
		view.Set("height", config.Height)
		view.Get("style").Set("marginLeft", toPx((winWidth-config.Width)/2))
		view.Get("style").Set("marginTop", toPx((winHeight-config.Height)/2))
	}

	config.Width = view.Get("width").Int()
	config.Height = view.Get("height").Int()

	canvas.Call("addEventListener", "mousemove", func(ev js.Object) {
		rect := canvas.Call("getBoundingClientRect")
		x := float32((ev.Get("clientX").Int() - rect.Get("left").Int()))
		y := float32((ev.Get("clientY").Int() - rect.Get("top").Int()))
		responder.Mouse(x, y, MOVE)
	}, false)

	canvas.Call("addEventListener", "mousedown", func(ev js.Object) {
		rect := canvas.Call("getBoundingClientRect")
		x := float32((ev.Get("clientX").Int() - rect.Get("left").Int()))
		y := float32((ev.Get("clientY").Int() - rect.Get("top").Int()))
		responder.Mouse(x, y, PRESS)
	}, false)

	canvas.Call("addEventListener", "mouseup", func(ev js.Object) {
		rect := canvas.Call("getBoundingClientRect")
		x := float32((ev.Get("clientX").Int() - rect.Get("left").Int()))
		y := float32((ev.Get("clientY").Int() - rect.Get("top").Int()))
		responder.Mouse(x, y, RELEASE)
	}, false)

	canvas.Call("addEventListener", "touchstart", func(ev js.Object) {
		rect := canvas.Call("getBoundingClientRect")
		for i := 0; i < ev.Get("changedTouches").Get("length").Int(); i++ {
			touch := ev.Get("changedTouches").Index(i)
			x := float32((touch.Get("clientX").Int() - rect.Get("left").Int()))
			y := float32((touch.Get("clientY").Int() - rect.Get("top").Int()))
			responder.Mouse(x, y, PRESS)
		}
	}, false)

	canvas.Call("addEventListener", "touchcancel", func(ev js.Object) {
		rect := canvas.Call("getBoundingClientRect")
		for i := 0; i < ev.Get("changedTouches").Get("length").Int(); i++ {
			touch := ev.Get("changedTouches").Index(i)
			x := float32((touch.Get("clientX").Int() - rect.Get("left").Int()))
			y := float32((touch.Get("clientY").Int() - rect.Get("top").Int()))
			responder.Mouse(x, y, RELEASE)
		}
	}, false)

	canvas.Call("addEventListener", "touchend", func(ev js.Object) {
		rect := canvas.Call("getBoundingClientRect")
		for i := 0; i < ev.Get("changedTouches").Get("length").Int(); i++ {
			touch := ev.Get("changedTouches").Index(i)
			x := float32((touch.Get("clientX").Int() - rect.Get("left").Int()))
			y := float32((touch.Get("clientY").Int() - rect.Get("top").Int()))
			responder.Mouse(x, y, PRESS)
		}
	}, false)

	canvas.Call("addEventListener", "touchmove", func(ev js.Object) {
		rect := canvas.Call("getBoundingClientRect")
		for i := 0; i < ev.Get("changedTouches").Get("length").Int(); i++ {
			touch := ev.Get("changedTouches").Index(i)
			x := float32((touch.Get("clientX").Int() - rect.Get("left").Int()))
			y := float32((touch.Get("clientY").Int() - rect.Get("top").Int()))
			responder.Mouse(x, y, MOVE)
		}
	}, false)

	js.Global.Call("addEventListener", "keypress", func(ev js.Object) {
		responder.Type(rune(ev.Get("charCode").Int()))
	}, false)

	js.Global.Call("addEventListener", "keydown", func(ev js.Object) {
		responder.Key(Key(ev.Get("keyCode").Int()), 0, PRESS)
	}, false)

	js.Global.Call("addEventListener", "keyup", func(ev js.Object) {
		responder.Key(Key(ev.Get("keyCode").Int()), 0, RELEASE)
	}, false)

	GL.Viewport(0, 0, config.Width, config.Height)

	timing = NewStats(config.LogFPS)
	timing.Update()

	responder.Preload()

	Files.Load(func() {
		responder.init()
		responder.Setup()
		RequestAnimationFrame(animate)
	})
}
Пример #9
0
func main() {
	document := js.Global.Get("document")

	var viewportScale float32 = 2.0

	canvas := document.Call("createElement", "canvas")
	canvas.Set("id", "canvas")
	canvas.Set("width", viewportWidth*viewportScale)
	canvas.Set("height", viewportHeight*viewportScale)
	canvas.Get("style").Set("width", fmt.Sprintf("%dpx", int(viewportWidth)))
	canvas.Get("style").Set("height", fmt.Sprintf("%dpx", int(viewportHeight)))
	document.Get("body").Call("appendChild", canvas)

	textCanvas := document.Call("createElement", "canvas")
	textCanvas.Set("id", "text-canvas")
	textCanvas.Set("width", viewportWidth*viewportScale)
	textCanvas.Set("height", viewportHeight*viewportScale)
	textCanvas.Get("style").Set("width", fmt.Sprintf("%dpx", int(viewportWidth)))
	textCanvas.Get("style").Set("height", fmt.Sprintf("%dpx", int(viewportHeight)))
	document.Get("body").Call("appendChild", textCanvas)

	textContext := textCanvas.Call("getContext", "2d")
	textContext.Call("setTransform", viewportScale, 0, 0, viewportScale, 0, 0)

	attrs := webgl.DefaultAttributes()
	attrs.Alpha = false

	gl, err := webgl.NewContext(canvas, attrs)
	if err != nil {
		goggles.Error(err.Error())
		return
	}

	fragmentShader := gl.CreateShader(gl.FRAGMENT_SHADER)
	gl.ShaderSource(fragmentShader, fragmentShaderSource)
	gl.CompileShader(fragmentShader)
	if !gl.GetShaderParameterb(fragmentShader, gl.COMPILE_STATUS) {
		goggles.Error(gl.GetShaderInfoLog(fragmentShader))
		return
	}

	vertexShader := gl.CreateShader(gl.VERTEX_SHADER)
	gl.ShaderSource(vertexShader, vertexShaderSource)
	gl.CompileShader(vertexShader)
	if !gl.GetShaderParameterb(vertexShader, gl.COMPILE_STATUS) {
		goggles.Error(gl.GetShaderInfoLog(vertexShader))
		return
	}

	program := gl.CreateProgram()
	gl.AttachShader(program, vertexShader)
	gl.AttachShader(program, fragmentShader)
	gl.LinkProgram(program)
	if !gl.GetProgramParameterb(program, gl.LINK_STATUS) {
		goggles.Error(gl.GetProgramInfoLog(program))
		return
	}

	gl.UseProgram(program)

	inVertexPositionLocation := gl.GetAttribLocation(program, "inVertexPosition")
	inVertexColorLocation := gl.GetAttribLocation(program, "inVertexColor")
	modelViewMatrixLocation := gl.GetUniformLocation(program, "modelViewMatrix")
	projectionMatrixLocation := gl.GetUniformLocation(program, "projectionMatrix")

	gl.EnableVertexAttribArray(inVertexPositionLocation)
	gl.EnableVertexAttribArray(inVertexColorLocation)

	vertexPositionBuffer := gl.CreateBuffer()
	gl.BindBuffer(gl.ARRAY_BUFFER, vertexPositionBuffer)
	gl.BufferData(gl.ARRAY_BUFFER, vertexPositionData, gl.STATIC_DRAW)

	vertexColorBuffer := gl.CreateBuffer()
	gl.BindBuffer(gl.ARRAY_BUFFER, vertexColorBuffer)
	gl.BufferData(gl.ARRAY_BUFFER, vertexColorData, gl.STATIC_DRAW)

	indexBuffer := gl.CreateBuffer()
	gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer)
	gl.BufferData(gl.ELEMENT_ARRAY_BUFFER, indexData, gl.STATIC_DRAW)

	gl.Viewport(0, 0, int(viewportWidth*viewportScale), int(viewportHeight*viewportScale))

	var pitch float32 = 0.0
	var yaw float32 = 0.0
	var tweenTime float32 = 0.0

	var tick func(float32)

	tick = func(timeMs float32) {
		textContext.Call("clearRect", 0, 0, viewportWidth, viewportHeight)
		textContext.Set("font", "12px sans-serif")
		textContext.Set("fillStyle", "rgb(255, 255, 255)")
		textContext.Call("fillText", "Hello, world!", 10, 20)

		time := timeMs / 1000

		if tweenTime == 0.0 {
			tweenTime = time + 1.0
		}

		for tweenTime < time {
			tweenTime += 1.0
			pitch = float32(math.Mod(float64(pitch)+60.0, 360.0))
			yaw = float32(math.Mod(float64(yaw)+40.0, 360.0))
		}

		factor := tweenTime - time
		if factor < 0.0 {
			factor = 0.0
		} else if factor > 1.0 {
			factor = 1.0
		}
		factor = 1.0 - float32(math.Pow(float64(factor), 4.0))

		tweenPitch := pitch + (60.0 * factor)
		tweenYaw := yaw + (40.0 * factor)

		gl.ClearColor(0, 0, 0, 1)
		gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
		gl.Enable(gl.CULL_FACE)
		gl.FrontFace(gl.CW)

		modelViewMatrix := mgl32.Ident4().
			Mul4(mgl32.Translate3D(0, 0, -4)).
			Mul4(mgl32.HomogRotate3DX(goggles.DegToRad(tweenPitch))).
			Mul4(mgl32.HomogRotate3DY(goggles.DegToRad(tweenYaw)))
		gl.UniformMatrix4fv(modelViewMatrixLocation, false, modelViewMatrix[:])

		projectionMatrix := mgl32.Perspective(goggles.DegToRad(60), viewportWidth/viewportHeight, 0.1, 2048)
		gl.UniformMatrix4fv(projectionMatrixLocation, false, projectionMatrix[:])

		gl.BindBuffer(gl.ARRAY_BUFFER, vertexPositionBuffer)
		gl.VertexAttribPointer(inVertexPositionLocation, 3, gl.FLOAT, false, 0, 0)
		gl.BindBuffer(gl.ARRAY_BUFFER, vertexColorBuffer)
		gl.VertexAttribPointer(inVertexColorLocation, 3, gl.FLOAT, false, 0, 0)
		gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer)
		gl.DrawElements(gl.TRIANGLES, len(indexData), gl.UNSIGNED_SHORT, 0)

		goggles.RequestAnimationFrame(tick)
	}

	goggles.RequestAnimationFrame(tick)
}