Пример #1
0
// Receives keyboard events until a valid shortcut is found, to set it as entry text.
//
func onKeyGrabReceived(_ *gtk.Window, event *gdk.Event, data *textGrabData) {
	key := &gdk.EventKey{Event: event}

	if !gtk.AcceleratorValid(key.KeyVal(), gdk.ModifierType(key.State())) {
		return
	}
	data.entry.SetSensitive(true)
	data.win.HandlerDisconnect(data.cbID)
	data.cbID = 0

	// This lets us ignore all ignorable modifier keys, including NumLock and many others. :)
	// The logic is: keep only the important modifiers that were pressed for this event.
	state := gdk.ModifierType(key.State()) & gtk.AcceleratorGetDefaultModMask()

	accel := gtk.AcceleratorName(key.KeyVal(), state)
	data.entry.SetText(accel)
}
Пример #2
0
// onKeyGrabReceived is called when a grabbed keyboard events is received.
//
func (widget *Shortkeys) onKeyGrabReceived(win *gtk.Window, event *gdk.Event) {
	key := &gdk.EventKey{Event: event}

	if !gtk.AcceleratorValid(key.KeyVal(), gdk.ModifierType(key.State())) {
		return
	}

	// This lets us ignore all ignorable modifier keys, including NumLock and many others. :)
	// The logic is: keep only the important modifiers that were pressed for this event.
	state := gdk.ModifierType(key.State()) & gtk.AcceleratorGetDefaultModMask()

	accel := gtk.AcceleratorName(key.KeyVal(), state)

	if accel != "Escape" { // TODO: FIX
		widget.updateShortkey(accel)

	} else {
		widget.updateDisplay()

	}
	widget.onKeyGrabFinish()
}