Пример #1
0
func (chunk *Chunk) save(chunkStore chunkstore.IChunkStore) {
	if chunk.storeDirty {
		writer := chunkStore.Writer()
		writer.SetChunkLoc(chunk.loc)
		writer.SetBlocks(chunk.blocks)
		writer.SetBlockData(chunk.blockData)
		writer.SetBlockLight(chunk.blockLight)
		writer.SetSkyLight(chunk.skyLight)
		writer.SetHeightMap(chunk.heightMap)
		writer.SetEntities(chunk.entities)
		writer.SetTileEntities(chunk.tileEntities)
		chunkStore.WriteChunk(writer)
		chunk.storeDirty = false
	}
}
Пример #2
0
func NewChunkShard(shardConnecter gamerules.IShardConnecter, chunkStore chunkstore.IChunkStore, entityMgr *entity.EntityManager, loc ShardXz) (shard *ChunkShard) {
	shard = &ChunkShard{
		shardConnecter:   shardConnecter,
		chunkStore:       chunkStore,
		entityMgr:        entityMgr,
		loc:              loc,
		originChunkLoc:   loc.ToChunkXz(),
		requests:         make(chan iShardRequest, 256),
		ticksSinceUpdate: 0,
		saveChunks:       chunkStore.SupportsWrite(),

		// Offset shard saves.
		ticksSinceSave: (31 * Ticks(loc.Key())) % ticksBetweenSaves,

		newActiveShards: make(map[uint64]*destActiveShard),

		shardClients: make(map[uint64]gamerules.IShardShardClient),
	}

	shard.selfClient.shard = shard

	return
}