Пример #1
0
// setEffects creates, uploads and plays a new Force feedback effect.
// This function uploads only 1 effect, but it can deal with
// up to N effects at the same time. Where N is whatever value
// returned from `Device.ForceFeedbackCaps()`.
func setEffects(dev *evdev.Device) {
	_, caps := dev.ForceFeedbackCaps()

	var effect evdev.Effect
	effect.Id = -1
	effect.Trigger.Button = 0
	effect.Trigger.Interval = 0
	effect.Replay.Length = 20000 // 20 seconds
	effect.Replay.Delay = 0

	// Some samples of various effect types.
	// (un)comment any one to try them out. Note that
	// the device must support a given effect type.

	switch {
	case dev.Test(caps, evdev.FFRumble):
		rumble(&effect)
	case dev.Test(caps, evdev.FFPeriodic):
		periodic(&effect)
	case dev.Test(caps, evdev.FFConstant):
		constant(&effect)
	case dev.Test(caps, evdev.FFSpring):
		spring(&effect)
	case dev.Test(caps, evdev.FFDamper):
		damper(&effect)
	}

	// Upload the effect.
	dev.SetEffects(&effect)

	fmt.Printf("Effect id: %d\n", effect.Id)

	// Play the effect.
	dev.PlayEffect(effect.Id)

	// Delete the effect.
	dev.UnsetEffects(&effect)
}