func loop(t *testing.T, c *xudp.Connection) { tick := time.NewTicker(time.Second / 30) for { select { case <-tick.C: addr, payload, err := c.Recv() if err != nil { return } if len(payload) != len(Payload) { t.Errorf("Payload size mismatch: Want %d, have %d", len(Payload), len(payload)) return } for i := range payload { if Payload[i] != payload[i] { t.Errorf("Payload mismatch at %d: Want %d, have %d", i, Payload[i] != payload[i]) return } } err = c.Send(addr, payload) if err != nil { return } } } }
func loop(t *testing.T, c *xudp.Connection) { for { addr, payload, err := c.Recv() if err != nil { return } if len(payload) != len(Payload) { t.Errorf("Payload size mismatch: Want %d, have %d", len(Payload), len(payload)) return } for i := range payload { if Payload[i] != payload[i] { t.Errorf("Payload mismatch at %d: Want %d, have %d", i, Payload[i] != payload[i]) return } } err = c.Send(addr, payload) if err != nil { return } } }
// The main 'game' loop. func loop(c *xudp.Connection, address net.Addr) { // Track average sent/ACK'ed bandwidth avgSent := make([]float32, 0, 100) avgAcked := make([]float32, 0, 100) // Statistics printing ticker. statTick := time.NewTicker(time.Second) // Channel which accepts incoming messages. // This allows us to do non-blocking reads. recv := readLoop(c) // If we have an address, we are the 'client' and should // initiate the echo loop. if address != nil { c.Send(address, []byte("Hello")) } for { select { case <-statTick.C: stat(&avgSent, &avgAcked) default: // Receive next message. address, ok := <-recv if !ok { break } // Send a random payload back. err := c.Send(address, make([]byte, rand.Int31n(int32(c.PayloadSize())))) if err != nil { return } } } }