Пример #1
0
// SetBootstrapEndpointAddress writes the API endpoint address of the
// bootstrap server into the connection information. This should only be run
// once directly after Bootstrap. It assumes that there is just one instance
// in the environment - the bootstrap instance.
func (c *BootstrapCommand) SetBootstrapEndpointAddress(environ environs.Environ) error {
	instances, err := allInstances(environ)
	if err != nil {
		return errors.Trace(err)
	}
	length := len(instances)
	if length == 0 {
		return errors.Errorf("found no instances, expected at least one")
	}
	if length > 1 {
		logger.Warningf("expected one instance, got %d", length)
	}
	bootstrapInstance := instances[0]
	cfg := environ.Config()
	info, err := envcmd.ConnectionInfoForName(c.ConnectionName())
	if err != nil {
		return errors.Annotate(err, "failed to get connection info")
	}

	// Don't use c.ConnectionEndpoint as it attempts to contact the state
	// server if no addresses are found in connection info.
	endpoint := info.APIEndpoint()
	netAddrs, err := bootstrapInstance.Addresses()
	if err != nil {
		return errors.Annotate(err, "failed to get bootstrap instance addresses")
	}
	apiPort := cfg.APIPort()
	apiHostPorts := network.AddressesWithPort(netAddrs, apiPort)
	addrs, hosts, addrsChanged := prepareEndpointsForCaching(
		info, [][]network.HostPort{apiHostPorts}, network.HostPort{},
	)
	if !addrsChanged {
		// Something's wrong we already have cached addresses?
		return errors.Annotate(err, "cached API endpoints unexpectedly exist")
	}
	endpoint.Addresses = addrs
	endpoint.Hostnames = hosts
	writer, err := c.ConnectionWriter()
	if err != nil {
		return errors.Annotate(err, "failed to get connection writer")
	}
	writer.SetAPIEndpoint(endpoint)
	err = writer.Write()
	if err != nil {
		return errors.Annotate(err, "failed to write API endpoint to connection info")
	}
	return nil
}
Пример #2
0
// SetBootstrapEndpointAddress writes the API endpoint address of the
// bootstrap server into the connection information. This should only be run
// once directly after Bootstrap. It assumes that there is just one instance
// in the environment - the bootstrap instance.
func (c *BootstrapCommand) SetBootstrapEndpointAddress(environ environs.Environ) error {
	instances, err := allInstances(environ)
	if err != nil {
		return errors.Trace(err)
	}
	length := len(instances)
	if length == 0 {
		return errors.Errorf("found no instances, expected at least one")
	}
	if length > 1 {
		logger.Warningf("expected one instance, got %d", length)
	}
	bootstrapInstance := instances[0]
	cfg := environ.Config()
	info, err := envcmd.ConnectionInfoForName(c.ConnectionName())
	if err != nil {
		return errors.Annotate(err, "failed to get connection info")
	}

	// Don't use c.ConnectionEndpoint as it attempts to contact the state
	// server if no addresses are found in connection info.
	endpoint := info.APIEndpoint()
	netAddrs, err := bootstrapInstance.Addresses()
	apiPort := cfg.APIPort()
	apiAddrs := make([]string, len(netAddrs))
	for i, hp := range network.AddressesWithPort(netAddrs, apiPort) {
		apiAddrs[i] = hp.NetAddr()
	}
	endpoint.Addresses = apiAddrs
	writer, err := c.ConnectionWriter()
	if err != nil {
		return errors.Annotate(err, "failed to get connection writer")
	}
	writer.SetAPIEndpoint(endpoint)
	err = writer.Write()
	if err != nil {
		return errors.Annotate(err, "failed to write API endpoint to connection info")
	}
	return nil
}