Пример #1
0
// waitRemoved waits for the supplied machine to be removed from state.
func (s *CommonProvisionerSuite) waitRemoved(c *gc.C, m *state.Machine) {
	s.waitMachine(c, m, func() bool {
		err := m.Refresh()
		if errors.IsNotFound(err) {
			return true
		}
		c.Assert(err, jc.ErrorIsNil)
		c.Logf("machine %v is still %s", m, m.Life())
		return false
	})
}
Пример #2
0
// processMachine retrieves version and status information for the given machine.
// It also returns deprecated legacy status information.
func processMachine(machine *state.Machine) (out params.AgentStatus, compat params.AgentStatus) {
	out.Life = processLife(machine)

	if t, err := machine.AgentTools(); err == nil {
		out.Version = t.Version.Number.String()
	}

	populateStatusFromGetter(&out, machine)
	compat = out

	if out.Err != nil {
		return
	}
	if out.Status == params.StatusPending {
		// The status is pending - there's no point
		// in enquiring about the agent liveness.
		return
	}
	agentAlive, err := machine.AgentPresence()
	if err != nil {
		return
	}

	if machine.Life() != state.Dead && !agentAlive {
		// The agent *should* be alive but is not. Set status to
		// StatusDown and munge Info to indicate the previous status and
		// info. This is unfortunately making presentation decisions
		// on behalf of the client (crappy).
		//
		// This is munging is only being left in place for
		// compatibility with older clients.  TODO: At some point we
		// should change this so that Info left alone. API version may
		// help here.
		//
		// Better yet, Status shouldn't be changed here in the API at
		// all! Status changes should only happen in State. One
		// problem caused by this is that this status change won't be
		// seen by clients using a watcher because it didn't happen in
		// State.
		if out.Info != "" {
			compat.Info = fmt.Sprintf("(%s: %s)", out.Status, out.Info)
		} else {
			compat.Info = fmt.Sprintf("(%s)", out.Status)
		}
		compat.Status = params.StatusDown
	}

	return
}
Пример #3
0
func (s *MigrationImportSuite) AssertMachineEqual(c *gc.C, newMachine, oldMachine *state.Machine) {
	c.Assert(newMachine.Id(), gc.Equals, oldMachine.Id())
	c.Assert(newMachine.Principals(), jc.DeepEquals, oldMachine.Principals())
	c.Assert(newMachine.Series(), gc.Equals, oldMachine.Series())
	c.Assert(newMachine.ContainerType(), gc.Equals, oldMachine.ContainerType())
	newHardware, err := newMachine.HardwareCharacteristics()
	c.Assert(err, jc.ErrorIsNil)
	oldHardware, err := oldMachine.HardwareCharacteristics()
	c.Assert(err, jc.ErrorIsNil)
	c.Assert(newHardware, jc.DeepEquals, oldHardware)
	c.Assert(newMachine.Jobs(), jc.DeepEquals, oldMachine.Jobs())
	c.Assert(newMachine.Life(), gc.Equals, oldMachine.Life())
	newTools, err := newMachine.AgentTools()
	c.Assert(err, jc.ErrorIsNil)
	oldTools, err := oldMachine.AgentTools()
	c.Assert(err, jc.ErrorIsNil)
	c.Assert(newTools, jc.DeepEquals, oldTools)
}