Пример #1
0
// checkCreds validates the entities credentials in the current environment.
// If the entity is a user, and lookForEnvUser is true, an env user must exist
// for the environment.  In the case of a user logging in to the server, but
// not an environment, there is no env user needed.  While we have the env
// user, if we do have it, update the last login time.
func checkCreds(st *state.State, req params.LoginRequest, lookForEnvUser bool) (state.Entity, *time.Time, error) {
	tag, err := names.ParseTag(req.AuthTag)
	if err != nil {
		return nil, nil, err
	}
	entity, err := st.FindEntity(tag)
	if errors.IsNotFound(err) {
		// We return the same error when an entity does not exist as for a bad
		// password, so that we don't allow unauthenticated users to find
		// information about existing entities.
		logger.Debugf("entity %q not found", tag)
		return nil, nil, common.ErrBadCreds
	}
	if err != nil {
		return nil, nil, errors.Trace(err)
	}

	authenticator, err := authentication.FindEntityAuthenticator(entity)
	if err != nil {
		return nil, nil, err
	}

	if err = authenticator.Authenticate(entity, req.Credentials, req.Nonce); err != nil {
		logger.Debugf("bad credentials")
		return nil, nil, err
	}

	// For user logins, update the last login time.
	// NOTE: this code path is only for local users. When we support remote
	// user logins with bearer tokens, we will need to make sure that we also
	// update the last connection times for the environment users there.
	var lastLogin *time.Time
	if user, ok := entity.(*state.User); ok {
		userLastLogin, err := user.LastLogin()
		if err != nil && !state.IsNeverLoggedInError(err) {
			return nil, nil, errors.Trace(err)
		}
		if lookForEnvUser {
			envUser, err := st.EnvironmentUser(user.UserTag())
			if err != nil {
				return nil, nil, errors.Wrap(err, common.ErrBadCreds)
			}
			// The last connection for the environment takes precedence over
			// the local user last login time.
			userLastLogin, err = envUser.LastConnection()
			if err != nil && !state.IsNeverConnectedError(err) {
				return nil, nil, errors.Trace(err)
			}
			envUser.UpdateLastConnection()
		}
		// Only update the user's last login time if it is a successful
		// login, meaning that if we are logging into an environment, make
		// sure that there is an environment user in that environment for
		// this user.
		user.UpdateLastLogin()
		lastLogin = &userLastLogin
	}

	return entity, lastLogin, nil
}
Пример #2
0
func addEnvUsers(c *gc.C, st *state.State) (expected []*state.EnvironmentUser) {
	// get the environment owner
	testAdmin := names.NewUserTag("test-admin")
	owner, err := st.EnvironmentUser(testAdmin)
	c.Assert(err, jc.ErrorIsNil)

	f := factory.NewFactory(st)
	return []*state.EnvironmentUser{
		// we expect the owner to be an existing environment user
		owner,
		// add new users to the environment
		f.MakeEnvUser(c, nil),
		f.MakeEnvUser(c, nil),
		f.MakeEnvUser(c, nil),
	}
}
Пример #3
0
func checkCreds(st *state.State, c params.Creds) (state.Entity, error) {
	tag, err := names.ParseTag(c.AuthTag)
	if err != nil {
		return nil, err
	}
	entity, err := st.FindEntity(tag)
	if errors.IsNotFound(err) {
		// We return the same error when an entity does not exist as for a bad
		// password, so that we don't allow unauthenticated users to find
		// information about existing entities.
		logger.Debugf("entity %q not found", tag)
		return nil, common.ErrBadCreds
	}
	if err != nil {
		return nil, errors.Trace(err)
	}

	authenticator, err := authentication.FindEntityAuthenticator(entity)
	if err != nil {
		return nil, err
	}

	if err = authenticator.Authenticate(entity, c.Password, c.Nonce); err != nil {
		logger.Debugf("bad credentials")
		return nil, err
	}

	// For user logins, ensure the user is allowed to access the environment.
	if user, ok := entity.Tag().(names.UserTag); ok {
		_, err := st.EnvironmentUser(user)
		if err != nil {
			return nil, errors.Wrap(err, common.ErrBadCreds)
		}
	}

	return entity, nil
}